Open GoogleCodeExporter opened 9 years ago
Also it's good idea to describe special body such as 400,401,402,403,
605,606,607,608, 666,667,694,695. It will be helpful for shards wich wanted to
use new races and bodyies for plyers or want to move them (for example we are
planed to move all them to 1000-1010 for 5 races and delete all ghosted anim)
Original comment by staticz@uoquint.ru
on 24 Jul 2012 at 1:43
[deleted comment]
oops I'm wrong offыet for high animation in anim3 is 33000 not 19500, and
length 20, soo
<anim3>
<animation type="Low" offset="9000" id="0" length="200" />
<animation type="High" offset="22000" id="200" length="200" />
<animation type="Equip" offset="35000" id="400" length="541" />
</anim3>
Yea it's strange... However, it's look more plausibly than your or fiddler
version.
Original comment by staticz@uoquint.ru
on 24 Jul 2012 at 2:41
I just used the numbers from another project, but never really tested them :)
Did you check the code used by Ultima XNA?
http://code.google.com/p/ultimaxna/source/browse/trunk/UltimaXNA/UltimaXNA/Data/
Animations.cs line 559 and following. They use slightly different numbers.
Also, I'm not sure what you mean with the special body ids. There is the
data/paperdoll.def file, that is currently used to translate a body ID to a
gump ID. Do you need something else configurable?
Original comment by spin@fluorescence-client.org
on 29 Jul 2012 at 4:45
The XNA is not good project to look answer. It's fully based on code from RunUO
and Fiddler that is based on UltimaSDK project. As I say they used numbers
which works fine with 97% of animations, but it cause problems if you wil try
to load for example turkey anumation (Your variant is incorrect and it willnot
work at all). I wrote numbers that will work with animations wich was added by
OSI but I don't know how do they read them... And i think nobody can answer,
soo it's good idea to make such universal format description of file format.
Special body ID are special bodies )) for example if you set body of yoursef to
402 (human male ghost body) client will draw scene in gray scale. Also it
change paperdrols with common bodies (this is ok).
Original comment by staticz@uoquint.ru
on 29 Jul 2012 at 5:00
Original issue reported on code.google.com by
staticz@uoquint.ru
on 24 Jul 2012 at 8:43