abnr / fluorescence

Automatically exported from code.google.com/p/fluorescence
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Game freezes #18

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Start game
2. After login i get the freeze donig nothing.

What do you see instead?

Tested using gdb. It shows the message: "Program received signal SIGFPE, 
Arithmetic exception.
0x0000000000570e3b in fluo::ui::AnimDataTextureProvider::update(unsigned int)
    ()"

What version of the product are you using? On what operating system? If
this is a performance problem, please also include your PC specs.

fluorescence rev920d9ef45bcf     ;    Fedora 17 64bits

Please provide any additional information below.

Please attach your fluorescence.log file.

Original issue reported on code.google.com by iurigu...@gmail.com on 8 Aug 2012 at 2:08

Attachments:

GoogleCodeExporter commented 9 years ago
Fixed in my local git, will come public soon.

Although this bug is fixed now, I strongly recommend fixing your muls. The wall 
of warnings is mostly related to faulty muls, some of which fluorescence can't 
handle like the OSI client yet.
If you are using unmodified OSI muls, please attach a comment with the exact 
version number.

Errors like this:
12.440183  [WARN ]: Using artId without animdata for animation: 2906  b5a
are caused by wrong 0x01000000 (animation) flags in the tiledata. 

These errors:
12.455593  [WARN ]: Trying to access out of bounds index=4957247 size=148810 in 
file anim.idx
show that you are trying to access a non-existing animation.

And these:
12.497784  [WARN ]: Trying to access out of bounds index=29287 size=16384 in 
file texidx.mul
are a hint that in the land tile section of your tiledata, some tiles link to 
map textures (texidx.mul and texmaps.mul) that do not exist.

Original comment by spin@fluorescence-client.org on 8 Aug 2012 at 6:24