Closed GoogleCodeExporter closed 9 years ago
Since 6.0.5.0, the client starts with EF instead of the old 4 byte seed.
For the game server login, I changed it back to the old 4 byte seed, since the
RunUO encryption appears to have a problem with the EF seed at game server
login.
Original comment by spin@fluorescence-client.org
on 17 Aug 2012 at 8:01
Wow! Where you get this information??? It's realy sounds like nonsence, this is
my packet log of classic client 7.0.16.3 from the begining (login to login
server):
http://s42.radikal.ru/i095/1208/57/122fcec2fa0d.png
As you can see there is no any 0xEF packet at the login stage, but the main
issue is that it's starts with 0x80 and 0x91 packets.
Original comment by staticz@uoquint.ru
on 17 Aug 2012 at 10:03
In my case it's seems that client use old 0xBD packet except of 0xEF, but as
you see it send's it as answer for server response, soo if server asked 0xEF it
must to send 0xEF.
Original comment by staticz@uoquint.ru
on 17 Aug 2012 at 10:07
The log you are showing is what happens after the client sent the encryption
seed.
Before 6.0.5, this were only 4 bytes (usually the local IP address). Since
6.0.5, this seed was extended to the 0xEF packet.
See for example http://ruosi.org/publ/1-1-0-3, or the RunUO sourcecode of
Network/MessagePump.cs::HandleReceive
Original comment by spin@fluorescence-client.org
on 17 Aug 2012 at 10:18
I'm sorry it's seems you are really right.. I don't know that SpyUo sniffer
doesn't show this packet...
Original comment by staticz@uoquint.ru
on 17 Aug 2012 at 10:26
I found the problem - As you say client send 0xEF packet but only for login
server, for game server it just send seed as befor 6.0.5. As for RunUO
decryption system it's fine work with 0xEF packet at login server, the problem
is only in using it at game server, but if osi don't use it - i think is better
to do as OSI do...
Original comment by staticz@uoquint.ru
on 17 Aug 2012 at 11:50
Yes, you're right. That's what I meant in my first comment
(http://code.google.com/p/fluorescence/issues/detail?id=25#c1).
I already changed the login seed for the game server back to the old version,
but have not pushed the change to the google code repo yet.
Original comment by spin@fluorescence-client.org
on 17 Aug 2012 at 12:01
Original issue reported on code.google.com by
staticz@uoquint.ru
on 16 Aug 2012 at 11:43