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Yes, basically I can add support for multiple Wiimotes. The code only needs to
gather
IR signals from all Wiimotes and calculate their average values. Users have to
calibrate multiple times of course.
I'm experimenting with the motion jerkiness issue, but I think I can implement
this now.
Original comment by vanhtu1...@gmail.com
on 2 Feb 2008 at 3:53
A more difficult/useful feature that has just popped up in my mind is to let
user not
have to position all Wiimotes in a way such that their cameras can view the
whole
screen. That is, I wonder if it's possible to have each Wii to view just a
*portion*
of the screen.
Oh yeah :) it's really just a matter of asking users to draw the calibration
points
themselves. Fuggedabout that jerky motion :p .
Original comment by vanhtu1...@gmail.com
on 2 Feb 2008 at 4:00
A more difficult/useful feature that has just popped up in my mind is to let
user not
have to position all Wiimotes in a way such that their cameras can view the
whole
screen. That is, I wonder if it's possible to have each Wii to view just a
*portion*
of the screen
--
I've seen that implemented on the fellow who invented the device to begin with
with
projector calibrations for wide screen applications...
But besides getting more dpi for the touchscreen part I don't know if it would
be
more useful than redundancy.
You could always implement both and see how many wii-motes we can get to
calibrate at
one time 4 different viewing angles for 2 different sections of screen... or
more?
think 8 motes for 4 slices!
Original comment by lavac...@gmail.com
on 3 Feb 2008 at 2:45
Yeah, because supporting multiple Wiimotes and not having them cover the whole
screen
is a more general case of fixing 'I block the remote all the time, can I have 2
Wiimotes from different views so that in case one is blocked, the other still
works?'.
As a side effect: If the Wiimotes are calibrated consistently, we'll get more
precise
IR events, in which case, redundancy also helps precision.
The idea of having user draw the calibration points is to let them decide how
much
screen space a Wiimote should cover. The number of Wiimotes is unlimited but
there's
another problem: Very few people have more than 1 bluetooth devices, I know I
don't.
I'll look at the issue to see if it's actually the case that one bluetooth
device
must go with one Wiimote.
Original comment by vanhtu1...@gmail.com
on 3 Feb 2008 at 3:42
Original comment by vanhtu1...@gmail.com
on 18 Mar 2008 at 11:59
Original issue reported on code.google.com by
lavac...@gmail.com
on 1 Feb 2008 at 12:51