Closed ealfonsov89 closed 8 years ago
Thank you for your feedback, I appreciate it. By ramification I'm guessing you mean reducing the number of bones in each branch. I agree, the trees have too many bones in the armature. Perhaps if there was 1 bone per stem up to a limited number of levels. I will look into it but It may be difficult to change.
i would try to do it, but for now i am very busy, if i do something y would make you know.
I dug into the code a bit and found the armature uses bone envelopes for binding. So if bones were removed the bezier points wouldn't be attached. It can't be done with curves, but it could be done with a mesh. I intend to add meshing eventually, but i'm waiting to see if the new skin modifier will work https://developer.blender.org/D1465
Hi, can you use the sum of the weight maps of childrens?
2015-09-27 11:55 GMT-07:00 Aaron notifications@github.com:
I dug into the code a bit and found the armature uses bone envelopes for binding. So if bones were removed the bezier points wouldn't be attached. It can't be done with curves, but it could be done with a mesh. I intend to add meshing eventually, but i'm waiting to see if the new skin modifier will work https://developer.blender.org/D1465
— Reply to this email directly or view it on GitHub https://github.com/abpy/improved-sapling-tree-generator/issues/1#issuecomment-143587087 .
i made several experiments merging bones, it could be a starting point
2015-09-28 6:11 GMT-07:00 Ernesto Alfonso ealfonsov89@gmail.com:
Hi, can you use the sum of the weight maps of childrens?
2015-09-27 11:55 GMT-07:00 Aaron notifications@github.com:
I dug into the code a bit and found the armature uses bone envelopes for binding. So if bones were removed the bezier points wouldn't be attached. It can't be done with curves, but it could be done with a mesh. I intend to add meshing eventually, but i'm waiting to see if the new skin modifier will work https://developer.blender.org/D1465
— Reply to this email directly or view it on GitHub https://github.com/abpy/improved-sapling-tree-generator/issues/1#issuecomment-143587087 .
if you get all bones that have only one child and merge?
2015-09-28 9:18 GMT-07:00 Ernesto Alfonso ealfonsov89@gmail.com:
i made several experiments merging bones, it could be a starting point
2015-09-28 6:11 GMT-07:00 Ernesto Alfonso ealfonsov89@gmail.com:
Hi, can you use the sum of the weight maps of childrens?
2015-09-27 11:55 GMT-07:00 Aaron notifications@github.com:
I dug into the code a bit and found the armature uses bone envelopes for binding. So if bones were removed the bezier points wouldn't be attached. It can't be done with curves, but it could be done with a mesh. I intend to add meshing eventually, but i'm waiting to see if the new skin modifier will work https://developer.blender.org/D1465
— Reply to this email directly or view it on GitHub https://github.com/abpy/improved-sapling-tree-generator/issues/1#issuecomment-143587087 .
Hello, there is a feature that I think is missing, the depth of ramification of the armature, this would optimize models for use in video games