Closed alabd14313 closed 8 years ago
Maybe a script could be written to convert a tree for BGE. I already have some animation changes in the works. The gnarled trees you show are probably best done manually and sculpted, also using the armature to pose the tree.
here is a script to convert a tree to work in bge. tree_to_mesh.txt 1, open in blender text editor 2, select armature of tree 3, run script
it assumes that the tree has leaves
I don’t have anything to give in return. Only, Thank you!
Hello @abpy ! I show BGE work flow in this clip: http://www.aparat.com/v/n93le
So this work flow can be reduced if there is an option in menu for auto conversion tree to mesh.
Current state of tree gen is random seed based. How we can have more control on tree specifications, like this (as inspiration not adoption): https://www.youtube.com/watch?v=LrGt27UIPxk
There are some easy tricks like this: http://www.aparat.com/v/vYlzQ But how implement armatures and leaves!!!
Future plans can be:
Finally some gnarled trees. Do you have any idea? and fantasy persian tree (artist: Mahmoud Farshchian):