Closed ghost closed 9 years ago
I think making a texture atlas or a similar system is a good idea so that everytime an object spawns, the image file is not loaded.
explain
i am not sure how to implement it yet but it will probably be in the gameObject manager class if we make one.
Done in the new implementation.
I think making a texture atlas or a similar system is a good idea so that everytime an object spawns, the image file is not loaded.