abraker95 / tanks

2D arcade top-view shooting game
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Tilemap class #23

Closed ghost closed 9 years ago

ghost commented 9 years ago

I think its time to create a tilemap class to give a background to the game.

ghost commented 9 years ago

I am going to work on this one.

ghost commented 9 years ago

ok, We need some good artwork, though.

On Thu, Nov 13, 2014 at 4:46 PM, Sherushe notifications@github.com wrote:

I am going to work on this one.

— Reply to this email directly or view it on GitHub https://github.com/Sherushe/tanks/issues/23#issuecomment-62971941.

ghost commented 9 years ago

I will try to paint a couple of tiles. Also for the tilemap class, i will inspire myself from this link: http://sfml-dev.org/tutorials/2.1/graphics-vertex-array.php#example-tile-map

ghost commented 9 years ago

Its very basic so we need to add features if needed.

ghost commented 9 years ago

We will need to discuss this one later when I am finished with the current assignments since this will determine what the save file format we will have.

On Thu, Nov 13, 2014 at 6:14 PM, Sherushe notifications@github.com wrote:

Its very basic so we need to add features if needed.

— Reply to this email directly or view it on GitHub https://github.com/Sherushe/tanks/issues/23#issuecomment-62984363.

ghost commented 9 years ago

I reopened this issue, if we want to disscuss about the tilemap class

ghost commented 9 years ago

I moved the resources to the "/res" directory, but couldn't move the Tilemap.png file because it's being referenced by the map files which I don't want to mess around with. Can you change it to "/res" directory?

ghost commented 9 years ago

Any objections to close this?

ghost commented 9 years ago

The tilemapping is not 100% done but we can reopen it if needed. The current implementation is sufficient.

ghost commented 9 years ago

What is missing?

On Fri, Jan 16, 2015 at 7:02 AM, Sherushe notifications@github.com wrote:

The tilemapping is not 100% done but we can reopen it if needed. The current implementation is sufficient.

— Reply to this email directly or view it on GitHub https://github.com/Sherushe/tanks/issues/23#issuecomment-70244477.

ghost commented 9 years ago

How times are placed for example, or spawn location.