Closed ghost closed 9 years ago
I am going to work on this one.
ok, We need some good artwork, though.
On Thu, Nov 13, 2014 at 4:46 PM, Sherushe notifications@github.com wrote:
I am going to work on this one.
— Reply to this email directly or view it on GitHub https://github.com/Sherushe/tanks/issues/23#issuecomment-62971941.
I will try to paint a couple of tiles. Also for the tilemap class, i will inspire myself from this link: http://sfml-dev.org/tutorials/2.1/graphics-vertex-array.php#example-tile-map
Its very basic so we need to add features if needed.
We will need to discuss this one later when I am finished with the current assignments since this will determine what the save file format we will have.
On Thu, Nov 13, 2014 at 6:14 PM, Sherushe notifications@github.com wrote:
Its very basic so we need to add features if needed.
— Reply to this email directly or view it on GitHub https://github.com/Sherushe/tanks/issues/23#issuecomment-62984363.
I reopened this issue, if we want to disscuss about the tilemap class
I moved the resources to the "/res" directory, but couldn't move the Tilemap.png file because it's being referenced by the map files which I don't want to mess around with. Can you change it to "/res" directory?
Any objections to close this?
The tilemapping is not 100% done but we can reopen it if needed. The current implementation is sufficient.
What is missing?
On Fri, Jan 16, 2015 at 7:02 AM, Sherushe notifications@github.com wrote:
The tilemapping is not 100% done but we can reopen it if needed. The current implementation is sufficient.
— Reply to this email directly or view it on GitHub https://github.com/Sherushe/tanks/issues/23#issuecomment-70244477.
How times are placed for example, or spawn location.
I think its time to create a tilemap class to give a background to the game.