abramped / gamekit

Automatically exported from code.google.com/p/gamekit
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ogre1.9a android build had done. #267

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Branch name:
1180
Feature description:

support android build use following way.

1\apply the patch.
2\cmake,configure/set the toolchain/open the 
ogrekit_build_android/configure/configure
3\open the advanced
4\set the egl/opengles path to the ndk include/lib path

hope this can help other.

Original issue reported on code.google.com by lin...@gmail.com on 6 Sep 2012 at 11:08

Attachments:

GoogleCodeExporter commented 9 years ago
Oh, wow! Great news. Will test this as soon as possible.
Does this also help with the libRocket-issue?
Did you ever compile ogre for android?

Original comment by thomas.t...@googlemail.com on 6 Sep 2012 at 12:16

GoogleCodeExporter commented 9 years ago
Hmm,..I gave it a try but it crashed in the gamekit-initalize()-process...
Can you provide a working apk-file so I can see it in action?

Original comment by thomas.t...@googlemail.com on 6 Sep 2012 at 3:26

GoogleCodeExporter commented 9 years ago
oh, did you?  it need >android2.3; my device is 2.2 ,  so i hav't  tested too,  
before you run you need upload the blend file to sdcard.

Original comment by lin...@gmail.com on 6 Sep 2012 at 4:53

Attachments:

GoogleCodeExporter commented 9 years ago
It has nothing to do with the blend-file. It is the initialization-process! 
Hmm, next plz mention that your patch is untested or better plz only provide 
tested patches...

Nevertheless, thx

Original comment by thomas.t...@googlemail.com on 6 Sep 2012 at 7:50

GoogleCodeExporter commented 9 years ago
ok, i will do it,  but my title is build/compile, no runtime tested.     i  
think build can help other too.   can you upload the crash log /call stack.  so 
i can see what problem is , then try to fix.

Original comment by lin...@gmail.com on 6 Sep 2012 at 10:31

GoogleCodeExporter commented 9 years ago

Original comment by thomas.t...@googlemail.com on 7 Sep 2012 at 3:11

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
the ogre 1.9 android runtime test had been done.   
unzip the attach.  install the apk / and  put the and_s.blend to the 
/sdcard/lngokit/and_s.blend  then start the ogrekit app.

can i join this project as a contribute .

Original comment by lin...@gmail.com on 4 Nov 2012 at 8:23

Attachments:

GoogleCodeExporter commented 9 years ago
Glad to hear that. If you want to contribute it would be great if you could 
create a svn-patch to add your changes

Original comment by thomas.t...@googlemail.com on 5 Nov 2012 at 6:53

GoogleCodeExporter commented 9 years ago
yeah,my code just tested,  that is mean undesign/unstructure, it is bad habit.  
so i think i must spent some few days to redesign and create svn-path.    

my mean is can you add me to "Project People list" as one of a project 
Member(you can give no permissions for me). or can you tell me what can i do to 
join it.  i think if i can , i will proud of myself. 

Original comment by lin...@gmail.com on 6 Nov 2012 at 7:14

GoogleCodeExporter commented 9 years ago
Hiho,...well as I said, first you have to start with contributing patches for a 
while and show that these patches work out of the box without breaking 
anything, keeping the structure and code style. Once you show this on multiple 
patches we can speak about write access.

Original comment by thomas.t...@googlemail.com on 6 Nov 2012 at 10:33

GoogleCodeExporter commented 9 years ago
If you need help for this just tell me. In this case it won't be trivial to 
create a patch / demo...

Original comment by thomas.t...@googlemail.com on 14 Nov 2012 at 9:40

GoogleCodeExporter commented 9 years ago
no need help now, if i need i will ,just do some additional business for delay  
, wait me a week , i will finish my work.

Original comment by lin...@gmail.com on 24 Nov 2012 at 5:03