abramped / gamekit

Automatically exported from code.google.com/p/gamekit
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More physics support #94

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Gamekit is in very good shape in term of graphics and model pipeline (work 
directly with Blender file) now but the physics support is quite limited. 
For example, no compound shape and constraint yet. 

Do you have any plan on those features in the future? I could try to help a 
little if I can find some free time.

Thanks

Original issue reported on code.google.com by ngb...@gmail.com on 26 Aug 2010 at 9:46

GoogleCodeExporter commented 9 years ago

I would surely want to see the physics support improved, certainly with 
compounds and constraints. Both can be extracted from .blend files.

Another option (next to extracting it from a .blend) is to get it from a 
.bullet file.

Contributions are welcome!

Original comment by erwin.coumans on 27 Aug 2010 at 12:23

GoogleCodeExporter commented 9 years ago
I'm using Blender (modified SVN version) as front end to my physics engine 
(which uses the same interface with Bullet) and quite happy with it. I only 
have to add some constraints parameters like limit, max impulse torque, etc.... 

But certainly, have all of them work in Gamekit would be nice. 

Original comment by ngb...@gmail.com on 27 Aug 2010 at 12:33

GoogleCodeExporter commented 9 years ago
r805 support some rigidbody constraints(ball, hinge, generic6d).

Next, I will try support compound collision.

Original comment by harkon...@gmail.com on 6 Jan 2011 at 3:37

GoogleCodeExporter commented 9 years ago
Great! Thanks

Original comment by ngb...@gmail.com on 6 Jan 2011 at 3:49

GoogleCodeExporter commented 9 years ago
r812 support compound collision.

Original comment by harkon...@gmail.com on 21 Jan 2011 at 4:46