Open GoogleCodeExporter opened 9 years ago
I would surely want to see the physics support improved, certainly with
compounds and constraints. Both can be extracted from .blend files.
Another option (next to extracting it from a .blend) is to get it from a
.bullet file.
Contributions are welcome!
Original comment by erwin.coumans
on 27 Aug 2010 at 12:23
I'm using Blender (modified SVN version) as front end to my physics engine
(which uses the same interface with Bullet) and quite happy with it. I only
have to add some constraints parameters like limit, max impulse torque, etc....
But certainly, have all of them work in Gamekit would be nice.
Original comment by ngb...@gmail.com
on 27 Aug 2010 at 12:33
r805 support some rigidbody constraints(ball, hinge, generic6d).
Next, I will try support compound collision.
Original comment by harkon...@gmail.com
on 6 Jan 2011 at 3:37
Great! Thanks
Original comment by ngb...@gmail.com
on 6 Jan 2011 at 3:49
r812 support compound collision.
Original comment by harkon...@gmail.com
on 21 Jan 2011 at 4:46
Original issue reported on code.google.com by
ngb...@gmail.com
on 26 Aug 2010 at 9:46