Closed abrenneke closed 3 years ago
SetColor on Thing without CompColorable MedTimes_WoodenPlates48821 Verse.Log:Error(String, Boolean) Verse.CompColorableUtility:SetColor(Thing, Color, Boolean) VFECore.GenerateStartingApparelFor:Postfix(Pawn) RimWorld.PawnApparelGenerator:RimWorld.PawnApparelGenerator.GenerateStartingApparelFor_Patch1(Pawn, PawnGenerationRequest) Verse.PawnGenerator:Verse.PawnGenerator.GenerateGearFor_Patch3(Pawn, PawnGenerationRequest) Verse.PawnGenerator:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch0(PawnGenerationRequest&, String&, Boolean, Boolean) Verse.PawnGenerator:GenerateNewPawnInternal(PawnGenerationRequest&) Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest) Verse.PawnGenerator:GeneratePawn(PawnGenerationRequest) RimWorld.PawnGroupKindWorker_Normal:GeneratePawns(PawnGroupMakerParms, PawnGroupMaker, List`1, Boolean) RimWorld.PawnGroupKindWorker:GeneratePawns(PawnGroupMakerParms, PawnGroupMaker, Boolean) RimWorld.PawnGroupMaker:RimWorld.PawnGroupMaker.GeneratePawns_Patch1(PawnGroupMaker, PawnGroupMakerParms, Boolean) RimWorld.<GeneratePawns>d__1:MoveNext() System.Collections.Generic.List`1:.ctor(IEnumerable`1) System.Linq.Enumerable:ToList(IEnumerable`1) RimWorld.IncidentWorker_Raid:RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch0(IncidentWorker_Raid, IncidentParms) RimWorld.IncidentWorker_RaidEnemy:RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker_Patch1(IncidentWorker_RaidEnemy, IncidentParms) RimWorld.IncidentWorker:RimWorld.IncidentWorker.TryExecute_Patch1(IncidentWorker, IncidentParms) RimWorld.Storyteller:TryFire(FiringIncident) RimWorld.Storyteller:StorytellerTick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
Fix in 74bfd30e0ef88bf8810ebbdad5701094fd6e978d