Right now they're just generated at 1x size, whereas the purpose of adding them
in 2.0 was to have images with infinite quality. Since canvas has a problem
with rendering svg, calling it "cross domain", here's my solution:
At project load, generate 1x, 2x, 3x and 4x versions of a sprite. If it needs a
greater size, generate them in realtime (for example, if I implement a full
screen mode)
Original issue reported on code.google.com by rhy3alte...@gmail.com on 3 Jun 2012 at 1:24
Original issue reported on code.google.com by
rhy3alte...@gmail.com
on 3 Jun 2012 at 1:24