Closed NewAlexGamer closed 1 year ago
pretty sure it already does, if you have an fps set already
ok uhm, quick update actually, thanks for making me test something apparently if you have a different fps than the recorded one it automatically slows down or speeds up depending on your current fps, and if you have vsync on it will automatically enable fps bypass (while vsync is still enabled) and uses the fps physics instead of the vsync physics
it works like that already, the way vsync works with it also changed!
when you replay a level it always sets your fps to the amount it was recorded in. having an option to make it enable the tps instead would be useful, since i play on a laptop and usually replay levels while it's not set on the highest performance, i always have half of those fps and it's not that great to look at so i set the tps instead every time clearly this can't be done when the fps in replay is lower than your current, but the above situation can be valid