instead of killing you when you fall below the set accuracy it'd be cool if it could kill you when you fall below the max possible accuracy. so megahack would figure out the number of frames in a level on startup and use that instead of frames passed. pretty sure they have this in osu.
instead of killing you when you fall below the set accuracy it'd be cool if it could kill you when you fall below the max possible accuracy. so megahack would figure out the number of frames in a level on startup and use that instead of frames passed. pretty sure they have this in osu.