Open Spidapida opened 1 year ago
if i use frame fix i don't have any problem botting any minigame, and probably vanilla accuracy either, since minigames are by nature designed to do certain things on click events for the speedhack you can still change the value while botting, i don't see the problem there
if i use frame fix i don't have any problem botting any minigame, and probably vanilla accuracy either, since minigames are by nature designed to do certain things on click events for the speedhack you can still change the value while botting, i don't see the problem there
Try botting 47762081 and 60880958 (while also putting a considerable amount of checkpoints -- what I meant here is that the amount of checkpoints you place if you say, is botting a hard demon or harder) Yes, some minigame levels can be botted without any problem, but there were others that you simply can't in one go; you need to rebot in a specific way for the macro to actually work.
in phases you don't die until the time actually runs out, about the car game it just worked fine to me
Note that the goal for these minigames is to be finished -- and for this particular case, finish them as fast as possible. Keep that disclaimer in mind when I'm explaining the next sentence. I'm thinking you didn't tried botting the entirety of Phases, and as for Car Crash, you possibly only did it on one attempt (and therefore, without using any checkpoints), which is not how I would like to bot Car Crash if I want to "finish it as fast as possible". I'll post a video later as to what's happening to illustrate my point. But the short answer for this is: spawn looping movement tends to cause a desync when you place a checkpoint and restarted the level, and this gets worse as the level dwells long in time. It isn't too much apparent for those that are moved using move trigger, but it is very noticeable for rotating collisions, and still gets worse if you added a move trigger that would lock them to player x. There's no hope of fixing that on the current game -- unless if somehow Absolute did a magic on the game -- that's actually what I would like to suggest, but I don't think it is possible to fix it.
Mentioning this since it was somewhat related #947