absolllute / Mega-Hack-Pro-Future

Mega Hack Pro Suggestion & Issue Tracker
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No option for certain player-colored components in icon color customization #1170

Open torzod opened 1 year ago

torzod commented 1 year ago

[updated to include more items not independently configurable] Not all player-colored components of the player's icons are independently configurable in the menu. most things are, but some more niche items are neglected, a list is as follows: The UFO's particles for jumping The Ship UFO's particles for dragging along the ground or ceiling The particles for landing on the ground as Cube, Robot, Ball, or Spider The vertical Swipe animation, pulsed circle, and ring spawned when teleporting as Spider (which player color is used can be changed with an in-game setting) The end-level glow and particles The end-eve foor works, screen circle pulse, and rings the BAckground aprticles in ship, UFO, wave ρgw player's ghost trails The dash orb particles Drath effects 1 and 11 The ring spawned when one ball in a dual hits the y-position of another that is grounded The particles spawned by ship (or wave if player is hidden then unhidden) ambiently, though they fade to the regular orange icons in the editor

notably, the ship 'fire' particles and robot' fire' particles are not player-colored but an option for them would be nice. sorry for typos i wrote the secodn half of thsi drunk

torzod commented 1 year ago

updated to include more than just the spider teleport animation components

torzod commented 1 year ago

i tested this by setting all the colors in the icon customizer to dark grey or pink, then my player colors in the in-game icon kit to bright green and bright green, then testing everything i could think of to find greens, if there is anything i missed, let me know so i can add it to the list