Closed sadohat closed 2 years ago
May add the unrandomiser back at some point but probably not an X pos bypass for the editor, since going that high just kills the player anyway
No, not for the editor for the actual game and I mean not the y pos the x pos
What do you mean then, so you can go to a higher y-pos without getting killed in-game?
When you instant complete timeless you will get stuck and not move, and the icons rendering is lost from its original place. The reason why this happens is because the x position limit, is a barrier that no matter how fast you go you cant go beyond that limit, and since instant complete just makes you travel at a insanely fast speed you hit that limit. But from the original issue / post there was a mod that bypasses the x position limit. Please convert it to a window in level or bypass and fix all the bugs while making it more stable (icon not being loosely rendered / icon moving after death effect etc etc). Also, sorry for sounding aggressive I really had no way to word this without being aggressive. Sorry about that.
Not possible, it's just how floats work. Basically your X Position can only have a certain amount of precision, so once it's a larger number (lets say say 10^10) the least significant digits aren't accounted for, so adding a small amount to the number does nothing and it stays the same, which is why the cube stops moving.
A proper fix would need to be implemented by Rob
https://github.com/succmydecc/xposlimitbypasserarchive/releases/tag/archived how is it not possible??? this is a exe that allows you go farther in timeless and xpos limit??? @absoIute
https://github.com/succmydecc/xposlimitbypasserarchive/releases/tag/archived how is it not possible??? this is a exe that allows you go farther in timeless and xpos limit??? @absoIute
Without the source code, linking this doesn't do too much. From what I was able to gather, it clears VirusTotal and was written in Python 3.9. I don't want to risk opening it still, I kinda don't trust it. It's 28 MB, which is massively bloated if it's making a single modification to the game.
If it's written in Python, it's clear why it's 28 megs because there is literally Python Virtual Machine included in that executable.
Still, I wouldn't risk running that program too tho 😅
Without the source code, linking this doesn't do too much. From what I was able to gather, it clears VirusTotal and was written in Python 3.9. I don't want to risk opening it still, I kinda don't trust it. It's 28 MB, which is massively bloated if it's making a single modification to the game.
I get why you don't trust me but, the source code (or the original creator) was open for anyone, so you can debug it with IDA pro
heres proof if your wondering
bro what you have to be trolling or smth
I'm not opening that lol
trying to IP grab absolute lmao
@absoIute bruh, you can trust me
also cant you just decompile it?
Unrandomizer for GD, exists in v5 but doesn't exist in v6 and upper and allow for the xpos limit to be bypassed. To prove that it is possible (just in case if you dont) here is a program trollin (tpll member) made: https://github.com/succmydecc/xposlimitbypasserarchive. Its buggy, the original creator isn't proud of it and deleted it (link is a archive of the program) and its the only thing we have so maybe someone like you absolllute can improve this and make it a internal menu.