abutcher / FortSiege

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Call Sprite Flipping Based on FACING Enum so Game Objects Can Walk Right / Left #15

Open abutcher opened 13 years ago

ghost commented 13 years ago

Working on this. Unfortunately it seems like the only way to do this is to literally scale the sprite across the Y axis by -1.

ghost commented 13 years ago

Make that the X axis. And I have successfully made archers moonwalk backwards. Now I just need to make them translate the right direction.

ghost commented 13 years ago

Scratch that, our esteemed brosky Hoss already handled that in updateObject in GameObject.