I wanted to make the Trigger methods more generic and check for the other being an IInteractionRequester but that turned out to be more complicated than expected, so for now it's just the player that can interact with object, to get the show off the ground.
I wanted to make the Trigger methods more generic and check for the
other
being anIInteractionRequester
but that turned out to be more complicated than expected, so for now it's just the player that can interact with object, to get the show off the ground.