abycoder500 / holisticjamgame

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Interactible targets #18

Closed heckert-gamedev closed 2 years ago

heckert-gamedev commented 2 years ago

Interactible objects can serve as trigger on other objects now. If there is no other object referenced they will do some action on themselves. Otherwise ActivateTargetAction() is called on the target object, which can practically do anything.

InteractionMessageTarget is a sample for this.

All that is needed for any other action is:

heckert-gamedev commented 2 years ago

Once again, I chalk it up as "silent approval"...