ac-arcana / cogito-arcana

Adding Cooperative Multiplayer to COGITO. It utilizes Steam and is P2P. Look in COGITO/SteamP2PCoop/
MIT License
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Save/Load #7

Open ac-arcana opened 6 months ago

ac-arcana commented 6 months ago

Handling Save and Load...

When starting to host the game should be saved, then loaded once the host instance has started.

The host should be able to save and load their world. Once loaded it should sync up any already connected hosts to their world.

When connecting as client the game should be saved, and then only the player and inventory should be loaded once connected. When a client saves, it should only update the inventory and player.

When disconnecting or closing the game should be saved.

ac-arcana commented 1 week ago

In relation to this, the game also does not save settings at all in the current build.