Open HumanRightsAbuser opened 2 years ago
Dunno if it is intended or not
Confirmed on CSP 1.74
If my memory serves that happens because all shaders in AC use diffuse texture as multiplier for ambient/diffuse/emissive properties which is... not correct unless the object in question is perfectly matte. Instead material properties should be taken into account first with diffuse color acting as multiplier on top of them.
Black paint should reflect less light than white paint but right now it's greatly exaggerated due to base reflectivity of the material itself not being taken into account.
Here's an example. Same issue affects all shaders in AC including PBR ones. Anything with a dark diffuse texture just doesn't reflect any light.
Still present in 0.1.77 public?
white paint dark paint bright interior color dark interior color
All versions.