It would be good to remove the Bevy dependency for adder-viz. It's too bloated for our purposes, and the entity component system is overly cumbersome for a simple UI. using the eframe framework would grant simpler access to modifying image textures in place, making the UI faster. Compilation times would also decrease dramatically, especially for release builds.
It would be good to remove the Bevy dependency for adder-viz. It's too bloated for our purposes, and the entity component system is overly cumbersome for a simple UI. using the
eframe
framework would grant simpler access to modifying image textures in place, making the UI faster. Compilation times would also decrease dramatically, especially for release builds.