Closed Astrovic closed 9 months ago
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VALUE |
DEFINITION |
Accuracy |
Average daily accuracy obtained from the average of the following values:
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Reaction Time |
Average daily reaction time obtained from the average of the following values:
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CHART DATA INFO - OPERATOR MODE
<!DOCTYPE html>
VALUE
DEFINITION
AccDay
Average daily accuracy for target squares not preceded by cue squares (AccDay), defined as the percentage of green target squares (D2 or D6, collectively considered) touched within the allotted time (Treact) not preceded by cue squares, on a working day.
AccDay is obtained with the following procedure.
1) For each trial, calculate the percentage of target squares (D2 or D6, collectively considered) touched within the allotted time Treact not preceded by cue squares (AccTrial).
2) For each session, calculate the average of AccTrial for all trials in the session (AccSession).
3) For each day, calculate the average of AccSession for all sessions conducted (AccDay).
AccCueDay
Average daily accuracy for target squares preceded by cue squares (AccCueDay), defined as the percentage of green target squares (D2 or D6, collectively considered) touched within the allotted time (Treact) preceded by cue squares, on a working day.
AccCueDay is obtained with the following procedure.
1) For each trial, calculate the percentage of target squares (D2 or D6, collectively considered) touched within the allotted time Treact preceded by cue squares (AccCueTrial).
2) For each session, calculate the average of AccCueTrial for all trials in the session (AccCueSession).
3) For each day, calculate the average of AccCueSession for all sessions conducted (AccCueDay).
AccStayDay
Average daily accuracy for stay target squares (AccStayDay), defined as the percentage of green stay target squares (D2 or D6, collectively considered) touched within the allotted time (Treact) regardless of whether they are followed by cue squares or not, on a working day. Stay target squares are those preceded by a target square placed on the same side of the screen in the previous sequence: e.g., target square D2 preceded by a target square D2 or target square D6 preceded by a target square D6.
AccStayDay is obtained with the following procedure.
1) For each trial, calculate the percentage of stay target squares (D2 or D6) touched within the allotted time Treact (AccStayTrial).
2) For each session, calculate the average of AccStayTrial for all trials in the session (AccStaySession).
3) For each day, calculate the average of AccStaySession for all sessions conducted (AccStayDay).
AccChangeDay
Average daily accuracy for change target squares (AccChangeDay), defined as the percentage of green change target squares (D2 or D6, collectively considered) touched within the allotted time (Treact) regardless of whether they are followed by cue squares or not, on a working day. Change target squares are those preceded by a target square placed on the opposite side of the screen: target square D2 preceded by a target square D6 or target square D6 preceded by a target square D2.
AccChangeDay is obtained with the following procedure.
1) For each trial, calculate the percentage of change target squares (D2 or D6) touched within the allotted time Treact (AccChangeTrial).
2) For each session, calculate the average of AccChangeTrial for all trials in the session (AccChangeSession).
3) For each day, calculate the average of AccChangeSession for all sessions conducted (AccChangeDay).
ReactTimeDay
Average daily reaction time for target squares not preceded by cue squares (ReactTimeDay), defined as the reaction time to touch the green target squares (D2 or D6, collectively considered) within the allotted time (Treact) not preceded by cue squares, on a working day.
ReactTimeDay is obtained with the following procedure.
1) For each trial, calculate the reaction time to touch the green target squares (D2 or D6) within the allotted time Treact (ReactTimeTrial) not preceded by cue squares.
2) For each session, calculate the average of ReactTimeTrial for all trials in the session (ReactTimeSession).
3) For each day, calculate the average of ReactTimeSession for all sessions conducted (ReactTimeDay).
ReactTimeCueDay
Average daily reaction time for target squares preceded by cue squares (ReactTimeCueDay), defined as the reaction time to touch the green target squares (D2 or D6, collectively considered) within the allotted time (Treact) preceded by cue squares, on a working day.
ReactTimeDay is obtained with the following procedure.
1) For each trial, calculate the reaction time to touch the green target squares (D2 or D6) within the allotted time Treact (ReactTimeCueTrial) preceded by cue squares.
2) For each session, calculate the average of ReactTimeTrial for all trials in the session (ReactTimeCueSession).
3) For each day, calculate the average of ReactTimeSession for all sessions conducted (ReactTimeCueDay).
ReactTimeStayDay
Average daily reaction time for stay target squares (ReactTimeStayDay), defined as the reaction time to touch the green stay target squares (D2 or D6, collectively considered) within the allotted time (Treact) regardless of whether they are followed by cue squares or not, on a working day. As defined in a previous paragraph, stay target squares are those preceded by a target square placed on the same side of the screen: target square D2 preceded by a target square D2 or target square D6 preceded by a target square D6.
ReactTimeStayDay is obtained with the following procedure.
1) For each trial, calculate the reaction time to touch the stay target squares (D2 or D6) within the allotted time Treact (ReactTimeStayTrial).
2) For each session, calculate the average of ReactTimeStayTrial for all trials in the session (ReactTimeStaySession).
3) For each day, calculate the average of ReactTimeStaySession for all sessions conducted (ReactTimeStayDay).
ReactTimeChangeDay
Average daily reaction time for change target squares (ReactTimeChangeDay), defined as the reaction time to touch the green change target squares (D2 or D6, collectively considered) within the allotted time (Treact) regardless of whether they are followed by cue squares or not, on a working day. As defined in a previous paragraph, change target squares are those preceded by a target square placed on the opposite side of the screen: target square D2 preceded by a target square D6 or target square D6 preceded by a target square D2.
ReactTimeChangeDay is obtained with the following procedure.
1) For each trial, calculate the reaction time to touch the change target squares (D2 or D6) within the allotted time Treact (ReactTimeChangeTrial).
2) For each session, calculate the average of ReactTimeChangeTrial for all trials in the session (ReactTimeChangeSession).
3) For each day, calculate the average of ReactTimeChangeSession for all sessions conducted (ReactTimeChangeDay).
Avg 7 days
Indicates the average trend of the value over the previous 7 working days
Avg 30 days
Indicates the average trend of the value over the previous 30 working days