ImageSection defines a section of an Image to be seen used where an Image is expected.
Quadrant sprite takes an image that will be mirrored in all quadrants of the Cartesian Coordinate system. A corner size is given, and the edges and center will automatically be repeated to fill any rectangular size set for the object - similar to NinePatchRect in Godot.
Finally add NinePatchSprite, the same as in Godot.
ImageSection defines a section of an Image to be seen used where an Image is expected.
Quadrant sprite takes an image that will be mirrored in all quadrants of the Cartesian Coordinate system. A corner size is given, and the edges and center will automatically be repeated to fill any rectangular size set for the object - similar to NinePatchRect in Godot.
Finally add NinePatchSprite, the same as in Godot.