acd-jake / acd-talking-actors

Selectable and adjustable voices for FoundryVTT actors through Elevenlabs integration.
GNU General Public License v3.0
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No Elevenlab voice found #48

Closed Khybersghost closed 1 day ago

Khybersghost commented 2 months ago

Pretty sure this is something I am doing on my end but I don't see mention anywhere to guide me. No matter what I do I keep getting the No elevanlabs voice found error. -I am using Foundry V12 -Talking Actors module installed and updated (w/ API key) -Elevenlabs module installed and updated (w/ API key) -Elevenlabs starter sub -Voice selected on actor -Tried with and without Chat Commander module. Also tried with all other mods disabled. -Also on hosted service (Forge)

acd-jake commented 2 months ago

I have now tried to reproduce the problem several times with different systems and also without additional modules, without success. Can you provide me with more information?

Incidentally, you do not need the “Elevenlabs” module to use Talking Actors. However, it should also have no effect on this.

smeevil commented 2 months ago

Hi @Khybersghost ,

I think I might understand what you ran into, as I did so myself as well... :) Initially I thought the ID that was asked, was the voice id from ElevenLabs, but after....reading the tooltip carefully... it dawned on me that it was asking for an Actor Document id.

So I created a new actor, called Narrator (this must be a player character, as an NPC did not work for me). Then on top of the character sheet, select voice and proceed with the settings. After that is done, look at the top left of the character sheet for the first icon right after the name, click that and it should copy the document id. This id is what you need :)

Hope that helps :)

acd-jake commented 1 day ago

Since there has been no response for more than two months, I am closing the issue.