Open ijisthee opened 8 months ago
Yep, this is an oversight. Try a git checkout
on this commit: eccf515abd6a0b430046cfbbe9cf9e284935fe5d. Let me know if your issue is fixed; I want to do some more testing before merging the associated pull request.
Edit2: The issue described below does not occur in https://github.com/acdamiani/schema/commit/d534e51aebe662622a6a8b713ed31f8c644fd510 but only in https://github.com/acdamiani/schema/commit/542a80e1c95a74c6d0f771974e559ea5d5bb5aef and https://github.com/acdamiani/schema/commit/eccf515abd6a0b430046cfbbe9cf9e284935fe5d
Cannot really test it, since this issue is back again: https://github.com/acdamiani/schema/issues/5
Edit: No, it's something else. A Debug.Log(hit.entryType);
in Runtime/Nodes/Physics/OverlapSphere.cs
shows Null
.
The Entry is set:
And also available in BlackBoard:
I just pushed a fix for the resurgence of #5. I'll do some more testing for #19 to make sure this issue is fixed before merging it.
Hi @acdamiani
how to reproduce?
In this example I would expect that only two checks are made since the tree should never reach this node:
But unfortunately all three conditionals are checked. Only when a conditional has abort conditions.
If this is intended I would like to understand the advantage.
Best, Christian