In Schema.Builtin.Nodes.OverlapSphere inside Tick method there are made checks against GameObject and Transform. But these are Unity GameObject and Transform Classes.
Thanks for letting me know about this! Yes, I believe this is an oversight from when I switched Blackboard type systems; it shouldn't have any relation to your Unity version. I'll post a fix soon.
Hey guys,
I guess I've found an error.
In
Schema.Builtin.Nodes.OverlapSphere
inside Tick method there are made checks against GameObject and Transform. But these are Unity GameObject and Transform Classes.None of the 4 if statements returns true.
But if I change the code to:
It works perfectly.
I'm using Unity 2022.3.16f1 (LTS).
Am I using it wrong or does that have to do something with the Unity Version ?
Thx in Advance