aceade / Fiptubat

A prototype for a first-person turn-based tactics game
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Tone down the sirens in the current bots and player voices #48

Closed aceade closed 4 years ago

aceade commented 4 years ago

Quoting my brother: So. Many. Sirens! :laughing:

They're placeholders, but I do need to tone them down. Patrol bots should also use different noises when they switch their patrol positions. The player units should also not constantly say that they missed every time they shoot.

aceade commented 4 years ago

Humanoid units will only use this if their most accurate shots miss - if they're firing snapshots or bursts, they're either at close enough range or trying to suppress a target.

Or they will be, once suppression mechanics are in place :smile:

aceade commented 4 years ago

Change of plan regarding missed shots: all units will do this if they meet a particular criteria.

The turrets and patrol bots use the classic "sad trombone" noise for some comedy and debugging purposes.