aceld / zinx

A lightweight concurrent server framework based on Golang.
https://github.com/aceld/zinx/wiki
MIT License
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运行client.exe需要什么环境 #7

Open howl-im opened 5 years ago

howl-im commented 5 years ago

我在两台win7 64上都运行不起来,不知道有没有log可以查看?

aceld commented 5 years ago

客户端的都应该可以运行起来,客户端的依赖库都在client_Data目录下。如果客户端log日志在“client_Data/out_put.txt”中。不过如果你运行不起来可能是缺少文件或者是文件夹权限问题,我这里有个链接,你可以下载一下再试试。链接: https://pan.baidu.com/s/17hZFJvjgwYryNLwN7_K3cw 提取码: 1sh5

renhe134880 commented 5 years ago

就是不知道怎么了 就是打不开 是不是哪里文件指向不一样

renhe134880 commented 5 years ago

建一个新路径C:\Users\Ace\Desktop\mmo_game 把client_Data搬家到过去可以打开,但是又闪退

Initialize engine version: 5.4.1f1 (649f48bbbf0f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 10.0] Renderer: VMware SVGA 3D (ID=0x405) Vendor: VMWare VRAM: 516 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Google.Protobuf.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Google.Protobuf.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\protobuf-net.dll into Unity Child Domain

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...

Input initialized. Initialized touch support. UnloadTime: 0.703515 ms Setting up 1 worker threads for Enlighten. Thread -> id: d8c -> priority: 1 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.190702 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 368. Total: 0.410850 ms (FindLiveObjects: 0.016794 ms CreateObjectMapping: 0.010885 ms MarkObjects: 0.201537 ms DeleteObjects: 0.181010 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Connect: 192.168.50.223:8888 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PlayerController singleton already created! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Connect Suc (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player: { "pid": 1 } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 202 count: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Start Game (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize engine version: 5.4.1f1 (649f48bbbf0f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 10.0] Renderer: VMware SVGA 3D (ID=0x405) Vendor: VMWare VRAM: 516 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Google.Protobuf.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Google.Protobuf.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\protobuf-net.dll into Unity Child Domain - Completed reload, in 0.139 seconds Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\System.dll (this message is harmless) desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0 Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. Initialized touch support. UnloadTime: 0.868042 ms Setting up 1 worker threads for Enlighten. Thread -> id: f7c -> priority: 1 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.299869 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 368. Total: 0.525615 ms (FindLiveObjects: 0.018660 ms CreateObjectMapping: 0.010263 ms MarkObjects: 0.333408 ms DeleteObjects: 0.162660 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Connect: 192.168.50.223:8888 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PlayerController singleton already created! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Connect Suc (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) born player: 2 pos: { "x": 167, "z": 150 } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player: { "pid": 2 } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 202 count: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Start Game (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Move over (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
CCColby commented 5 years ago

建一个新路径C:\Users\Ace\Desktop\mmo_game 把client_Data搬家到过去可以打开,但是又闪退

Initialize engine version: 5.4.1f1 (649f48bbbf0f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 10.0] Renderer: VMware SVGA 3D (ID=0x405) Vendor: VMWare VRAM: 516 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Google.Protobuf.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Google.Protobuf.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\protobuf-net.dll into Unity Child Domain

  • Completed reload, in 0.074 seconds Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\System.dll (this message is harmless) desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0 Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized.

Initialized touch support.

UnloadTime: 0.703515 ms Setting up 1 worker threads for Enlighten. Thread -> id: d8c -> priority: 1 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.190702 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 368. Total: 0.410850 ms (FindLiveObjects: 0.016794 ms CreateObjectMapping: 0.010885 ms MarkObjects: 0.201537 ms DeleteObjects: 0.181010 ms)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Connect: 192.168.50.223:8888

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayerController singleton already created!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Connect Suc

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Player: { "pid": 1 }

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

202 count: 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Start Game

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialize engine version: 5.4.1f1 (649f48bbbf0f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 10.0] Renderer: VMware SVGA 3D (ID=0x405) Vendor: VMWare VRAM: 516 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Google.Protobuf.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\Google.Protobuf.dll into Unity Child Domain Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\protobuf-net.dll into Unity Child Domain

  • Completed reload, in 0.139 seconds Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Ace\Desktop\mmo_game\client_Data\Managed\System.dll (this message is harmless) desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0 Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized.

Initialized touch support.

UnloadTime: 0.868042 ms Setting up 1 worker threads for Enlighten. Thread -> id: f7c -> priority: 1 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.299869 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 368. Total: 0.525615 ms (FindLiveObjects: 0.018660 ms CreateObjectMapping: 0.010263 ms MarkObjects: 0.333408 ms DeleteObjects: 0.162660 ms)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Connect: 192.168.50.223:8888

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayerController singleton already created!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Connect Suc

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

born player: 2 pos: { "x": 167, "z": 150 }

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Player: { "pid": 2 }

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

202 count: 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Start Game

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Move over

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

我这里打开也是闪退,dll修复了还是有闪退问题,请问您解决了吗

aceld commented 4 years ago

您windows后台找到进程 ”QQ安全防护进程(Q盾)“给它关闭应该就可以了,qq这个进程和客户端相冲突。