Game Version: 1.1.0.42
ACE Core Version: 1.0.1
ACE Trenches Version: 1.0.0
No other Mods are loaded.
Expected behaviour: disassembling Time correlates with how much has already been build.
Observed behaviour: all building statuses have the exact same disassembling Time : one "tick"
How to reproduce: Go into GM with Mods loaded, build trenches in different states, disassemble trench
The observed behavior is just how vanilla building works. So if this change is made, it should probably be part of a separate building overhaul mod and not ACE Trenches.
Game Version: 1.1.0.42 ACE Core Version: 1.0.1 ACE Trenches Version: 1.0.0 No other Mods are loaded. Expected behaviour: disassembling Time correlates with how much has already been build. Observed behaviour: all building statuses have the exact same disassembling Time : one "tick" How to reproduce: Go into GM with Mods loaded, build trenches in different states, disassemble trench