Open V0ll808 opened 1 day ago
Should be fixed by the Frag rewrite.
Please try again with current master (should be available @https://steamcommunity.com/sharedfiles/filedetails/?id=1882627645 soon, or just get it from https://github.com/acemod/ACE3/actions/runs/10907795420/artifacts/1943909823) and see if the issue persists.
Cant get the current master to run in the editor. Not sure about the reason, but I will post an update if there is an version I can get running and test everything.
Mods (complete and add to the following information):
2.16
3.17.1
3.17.1
Description: The number of injuries caused by an explosion rises with the number of nearby men.
Steps to reproduce:
Expected behavior: Injuries caused by should be independant of the number of men behind the player.
Where did the issue occur?
Log Files: Nothing to see in the logs https://pastebin.com/7iUJVTV7
Additional context: During the Tests, the number of Large Avulsions, Large Velocity Wounds and Minor Bruises was fairly constant, the number of other injuries rose with the number of men. The rise might be connected to the fact, that a certain number of fragments is created per man and these can hit other nearby men aswell.
Screenshots: Setup for testing:
Table of Injuries during testing: