acemod / ACE3

Open-source realism mod for Arma 3
https://ace3.acemod.org
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Fragmentation/Explosion Damage rises with number of nearby men #10322

Open V0ll808 opened 1 day ago

V0ll808 commented 1 day ago

Mods (complete and add to the following information):

Description: The number of injuries caused by an explosion rises with the number of nearby men.

Steps to reproduce:

  1. Start up Editor in Virtual Reality
  2. Place down a man (player)
  3. (Optional) Remove all armor/weapons from the man to ease the tracking of injuries
  4. Place down the "Systems -> Modules -> Effects -> Ordnance" ~1,5 large white squares away from the man
  5. Place down multiple men directly behind the player
  6. (Optional) Go into the ACE Medical Config and do everything to reduce the chance of going unconscious. (Fatal Damage Source: Sum of trauma; Player Critical Damage Threshold: 25; Bleeding Coefficient: 0; Pain Coefficient: 0)
  7. Start the scenario as the man placed down in Step 2
  8. Stand still and wait for the mortar shell to land,
  9. Check injuries after Explosion
  10. Repeat scenario with different numbers of men (Step 5) and multiple times with the same number of men. Keep track of number of injuries.

Expected behavior: Injuries caused by should be independant of the number of men behind the player.

Where did the issue occur?

Log Files: Nothing to see in the logs https://pastebin.com/7iUJVTV7

Additional context: During the Tests, the number of Large Avulsions, Large Velocity Wounds and Minor Bruises was fairly constant, the number of other injuries rose with the number of men. The rise might be connected to the fact, that a certain number of fragments is created per man and these can hit other nearby men aswell.

Screenshots: Setup for testing:

Setup

Table of Injuries during testing:

Setup
LinkIsGrim commented 1 day ago

Should be fixed by the Frag rewrite.

LinkIsGrim commented 1 day ago

Please try again with current master (should be available @https://steamcommunity.com/sharedfiles/filedetails/?id=1882627645 soon, or just get it from https://github.com/acemod/ACE3/actions/runs/10907795420/artifacts/1943909823) and see if the issue persists.

V0ll808 commented 11 hours ago

Cant get the current master to run in the editor. Not sure about the reason, but I will post an update if there is an version I can get running and test everything.