acemod / ACE3

Open-source realism mod for Arma 3
https://ace3.acemod.org
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Hearing - Tone down strength of explosion hearing damage #10409

Closed LinkIsGrim closed 1 month ago

LinkIsGrim commented 1 month ago

When merged this pull request will:

This makes a grenade @ 10m equivalent to a ~50 round burst from a .50 BMG static. Manageable with earpro, but still quite loud when closer. Grenades exploding at a player's feet will still blow out their eardrums, but hey, realism.

IMPORTANT

johnb432 commented 1 month ago
_shell = createVehicle ["Sh_120mm_HE_Tracer_Red", player modelToWorld [0, 10, 1]];
_shell setVelocity [0, 0, -400];

The above produces a deafness of about 3.4, which is feels way too mild (it's less than a grenade at the same distance). At 5 m, the strength is >20. R_MRAAWS_HE_F produces about 6 at 10 m, so well over 20 when at 5 m.