Grenades are split into two categories: lethal and non-lethal. When selecting the category, it will either use the last grenade that was passed or the next available one in the inventory.
I copied the icon for the lethal category from the ACE explosive component because I didn't wanted to create a dependency to it. There also might be some overlapping code with ACE weaponselect.
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If the contribution affects the documentation, please include your changes in this pull request so the documentation will appear on the website.
When merged this pull request will:
Grenades are split into two categories: lethal and non-lethal. When selecting the category, it will either use the last grenade that was passed or the next available one in the inventory.
I copied the icon for the lethal category from the ACE explosive component because I didn't wanted to create a dependency to it. There also might be some overlapping code with ACE weaponselect.
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
.TODO