acemod / ACE3

Open-source realism mod for Arma 3
https://ace3.acemod.org
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Interaction - Add "pass grenade" interaction #10463

Open Timi007 opened 1 day ago

Timi007 commented 1 day ago

When merged this pull request will:

Grenades are split into two categories: lethal and non-lethal. When selecting the category, it will either use the last grenade that was passed or the next available one in the inventory.

I copied the icon for the lethal category from the ACE explosive component because I didn't wanted to create a dependency to it. There also might be some overlapping code with ACE weaponselect.

screenshot

IMPORTANT

TODO