acemod / ACE3

Open-source realism mod for Arma 3
https://ace3.acemod.org
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M136|BVP RHS compatibility, server crash #1583

Closed Arcanum417 closed 9 years ago

Arcanum417 commented 9 years ago

ACE3 Version: 3.0.1

Mods: Server:

Placed ACE3 Modules: Serverside Config

class ace_common_forceAllSettings { value = 0; typeName = "BOOL"; force = 1; }; class ace_frag_enabled { value = 1; typeName = "BOOL"; force = 1; }; class ace_interaction_EnableTeamManagement { value = 1; typeName = "BOOL"; force = 1; }; class ace_magazinerepack_TimePerAmmo { value = 1.5; typeName = "SCALAR"; force = 1; }; class ace_magazinerepack_TimePerMagazine { value = 2; typeName = "SCALAR"; force = 1; }; class ace_magazinerepack_TimePerBeltLink { value = 8; typeName = "SCALAR"; force = 1; }; class ace_map_BFT_Interval { value = 1; typeName = "SCALAR"; force = 1; }; class ace_map_BFT_Enabled { value = 1; typeName = "BOOL"; force = 1; }; class ace_map_BFT_HideAiGroups { value = 0; typeName = "BOOL"; force = 1; }; class ace_map_mapIllumination { value = 1; typeName = "BOOL"; force = 1; }; class ace_map_mapShake { value = 1; typeName = "BOOL"; force = 1; }; class ace_map_mapLimitZoom { value = 0; typeName = "BOOL"; force = 1; }; class ace_map_mapShowCursorCoordinates { value = 1; typeName = "BOOL"; force = 1; }; class ace_maptools_EveryoneCanDrawOnBriefing { value = 1; typeName = "BOOL"; force = 1; }; class ace_microdagr_MapDataAvailable { value = 2; typeName = "SCALAR"; force = 1; }; class ace_mk6mortar_airResistanceEnabled { value = 0; typeName = "BOOL"; force = 1; }; class ace_mk6mortar_allowComputerRangefinder { value = 1; typeName = "BOOL"; force = 1; }; class ace_mk6mortar_allowCompass { value = 1; typeName = "BOOL"; force = 1; }; class ace_nametags_showCursorTagForVehicles { value = 1; typeName = "BOOL"; force = 1; }; class ace_nametags_PlayerNamesViewDistance { value = 5; typeName = "SCALAR"; force = 1; }; class ace_nametags_PlayerNamesMaxAlpha { value = 0.8; typeName = "SCALAR"; force = 1; }; class ace_respawn_SavePreDeathGear { value = 0; typeName = "BOOL"; force = 1; }; class ace_respawn_RemoveDeadBodiesDisconnected { value = 1; typeName = "BOOL"; force = 1; }; class ace_respawn_BodyRemoveTimer { value = 0; typeName = "SCALAR"; force = 1; }; class ace_switchunits_EnableSwitchUnits { value = 0; typeName = "BOOL"; force = 1; }; class ace_switchunits_SwitchToWest { value = 0; typeName = "BOOL"; force = 1; }; class ace_switchunits_SwitchToEast { value = 0; typeName = "BOOL"; force = 1; }; class ace_switchunits_SwitchToIndependent { value = 0; typeName = "BOOL"; force = 1; }; class ace_switchunits_SwitchToCivilian { value = 0; typeName = "BOOL"; force = 1; }; class ace_switchunits_EnableSafeZone { value = 1; typeName = "BOOL"; force = 1; }; class ace_switchunits_SafeZoneRadius { value = 100; typeName = "SCALAR"; force = 1; }; class ace_vehiclelock_DefaultLockpickStrength { value = 10; typeName = "SCALAR"; force = 1; }; class ace_vehiclelock_LockVehicleInventory { value = 0; typeName = "BOOL"; force = 1; }; class ace_vehiclelock_VehicleStartingLockState { value = -1; typeName = "SCALAR"; force = 1; }; class ace_weather_enableServerController { value = 1; typeName = "BOOL"; force = 1; }; class ace_weather_useACEWeather { value = 1; typeName = "BOOL"; force = 1; }; class ace_weather_syncRain { value = 1; typeName = "BOOL"; force = 1; }; class ace_weather_syncWind { value = 1; typeName = "BOOL"; force = 1; }; class ace_weather_syncMisc { value = 1; typeName = "BOOL"; force = 1; }; class ace_weather_serverUpdateInterval { value = 60; typeName = "SCALAR"; force = 1; }; class ace_winddeflection_enabled { value = 1; typeName = "BOOL"; force = 1; }; class ace_winddeflection_vehicleEnabled { value = 1; typeName = "BOOL"; force = 1; }; class ace_winddeflection_simulationInterval { value = 0.05; typeName = "SCALAR"; force = 1; }; class ace_winddeflection_simulationRadius { value = 3000; typeName = "SCALAR"; force = 1; }; class ace_explosives_RequireSpecialist { value = 0; typeName = "BOOL"; force = 1; }; class ace_explosives_PunishNonSpecialists { value = 1; typeName = "BOOL"; force = 1; }; class ace_hearing_EnableCombatDeafness { value = 1; typeName = "BOOL"; force = 1; }; class ace_hearing_EarplugsVolume { value = 0.5; typeName = "SCALAR"; force = 1; }; class ace_hearing_UnconsciousnessVolume { value = 0.4; typeName = "SCALAR"; force = 1; }; class ace_medical_level { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_medicSetting { value = 0; typeName = "SCALAR"; force = 1; }; class ace_medical_enableFor { value = 0; typeName = "SCALAR"; force = 1; }; class ace_medical_enableOverdosing { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_bleedingCoefficient { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_painCoefficient { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_enableAirway { value = 0; typeName = "BOOL"; force = 1; }; class ace_medical_enableFractures { value = 0; typeName = "BOOL"; force = 1; }; class ace_medical_enableAdvancedWounds { value = 0; typeName = "BOOL"; force = 1; }; class ace_medical_enableVehicleCrashes { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_enableScreams { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_playerDamageThreshold { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_AIDamageThreshold { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_enableUnconsciousnessAI { value = 0; typeName = "SCALAR"; force = 1; }; class ace_medical_preventInstaDeath { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_enableRevive { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_maxReviveTime { value = 300; typeName = "SCALAR"; force = 1; }; class ace_medical_amountOfReviveLives { value = -1; typeName = "SCALAR"; force = 1; }; class ace_medical_allowDeadBodyMovement { value = 0; typeName = "BOOL"; force = 1; }; class ace_medical_allowLitterCreation { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_litterCleanUpDelay { value = 1800; typeName = "SCALAR"; force = 1; }; class ace_medical_medicSetting_PAK { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_medicSetting_SurgicalKit { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_consumeItem_PAK { value = 0; typeName = "SCALAR"; force = 1; }; class ace_medical_consumeItem_SurgicalKit { value = 0; typeName = "SCALAR"; force = 1; }; class ace_medical_useLocation_PAK { value = 3; typeName = "SCALAR"; force = 1; }; class ace_medical_useLocation_SurgicalKit { value = 2; typeName = "SCALAR"; force = 1; }; class ace_medical_keepLocalSettingsSynced { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_healHitPointAfterAdvBandage { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_allowUnconsciousAnimationOnTreatment { value = 0; typeName = "BOOL"; force = 1; }; class ace_medical_moveUnitsFromGroupOnUnconscious { value = 0; typeName = "BOOL"; force = 1; }; class ace_medical_menuTypeStyle { value = 0; typeName = "SCALAR"; force = 1; }; class ace_advanced_ballistics_enabled { value = 0; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_alwaysSimulateForSnipers { value = 1; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_disabledInFullAutoMode { value = 0; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_onlyActiveForLocalPlayers { value = 1; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_ammoTemperatureEnabled { value = 1; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_barrelLengthInfluenceEnabled { value = 1; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_bulletTraceEnabled { value = 1; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_simulationInterval { value = 0; typeName = "SCALAR"; force = 1; }; class ace_advanced_ballistics_simulationRadius { value = 3000; typeName = "SCALAR"; force = 1; };;

Description: When you try to shoot any version of BVP from RHS with M136 from RHS, it will crash dedicated server (log included).

Steps to reproduce: Do or do not include compatibility PBOs form optional folders, it does NOT matter Start Dedicated server Place BVP-2 from zeus Place US Rifleman M136 Shoot BVP2 Watch server burn Find post on RHS tracker http://feedback.rhsmods.org/view.php?id=501 Report to ACE team

Where did the issue occur? Multiplayer (dedicated server)

RPT log file: http://pastebin.com/aWJ1ipKh Only last seconds, whole log too big.

nicolasbadano commented 9 years ago

Sorry, nothing in that log points to ACE. All the errors shown are specific to RHS.

PabstMirror commented 9 years ago

Could you try removing all ACE pbo's besides main, modules and common and see if you can reproduce the crash?

nicolasbadano commented 9 years ago

Also try disabling ace frags.

Arcanum417 commented 9 years ago

Sorry, issue with RHS. Posted on ther bugtracker. Resolving there.