acemod / ACE3

Open-source realism mod for Arma 3
https://ace3.acemod.org
Other
994 stars 735 forks source link

Advanced Ballistics is killing client FPS when firefighting and after it, FPS doesnt come back up #1962

Closed gienkov closed 9 years ago

gienkov commented 9 years ago

ACE3 Version: 3.2.0

Mods:

Placed ACE3 Modules:

Description: http://pastebin.com/yh8vYcGd

Steps to reproduce:

Where did the issue occur? "Multiplayer"

RPT log file: Needed?

gienkov commented 9 years ago

After some investigation it seems that Advances Ballistics is an issue there, because every shot creates one PFEH which doesn't get deleted at all. It comes to very high numbers, managed to get 800 PFEH running and 5 FPS...

kripto202 commented 9 years ago

The same type of problem happened with blue force tracker. I wonder if there are other systems in ace that doesn't delete the data. That should be looked over.

ViperMaul commented 9 years ago

@gienkov As a quick troubleshooting step, can you retest using the AB.DLL from 3.1.1 and report any differences?

jokoho48 commented 9 years ago

@ViperMaul it look like that AB add per Shot a PFH and dont delete it after the bullet is stoped(results from Slack)

gienkov commented 9 years ago

@jokoho48 exactly

ghost commented 9 years ago

We got bit harrrrrd by this tonight with ~30 players on co-op, and can definitely confirm. Thanks for the report on this and prompt attention by the devs!

thojkooi commented 9 years ago

Should be resolved by #1967