Closed 0dr closed 8 years ago
silly me thought, that's what the comp.pbo is for. Even though the ammo don't uses one of your defined ammo types I thought you had a default option which uses a general scheme, so the damagehandler wouldn't fail so obvious.
ACE3 Version: 3.2.1
Mods:
Placed ACE3 Modules:
Description:
"rhs_ammo_12g_00buckshot" does no damage / wounds except when hitting the head. Triggers blood effect on clothes and short periods of unconsciousness when shot multiple times. Only happens when Medics setting = "Advanced"
Steps to reproduce:
Where did the issue occur?
RPT log file:
_EDIT_
the parent class of "rhs_ammo_12g_00buckshot" ["B_12Gauge_Pellets","ShotgunBase","ShotgunCore","Default"] are not listed in https://github.com/acemod/ACE3/blob/master/addons/medical/functions/fnc_getTypeOfDamage.sqf
maybe it is related