acemod / ACE3

Open-source realism mod for Arma 3
https://ace3.acemod.org
Other
1.03k stars 738 forks source link

Unconscious Animations was in version 3.5.0 but in version 3.6.2 this not works. #4182

Closed ghost closed 8 years ago

ghost commented 8 years ago

Arma 3 Version: 1.62 (stable) CBA Version: 3.0.0.160713 (stable) ACE3 Version: 3.6.2 (stable)

Mods:

Description: Hi! recently I observed accidentally. In version 3.5.0, the ACE team tried to create a good animation, when a soldier lost consciousness using ragdol animation. Example - https://www.youtube.com/watch?v=dukLGkq2WQo&feature=youtu.be This is a good news! However, in version 3.6.2 it is not is present. This is strange moment. Player see again, not good animation of unconscious units. Example - https://www.youtube.com/watch?v=ku9y4-Rbmyw

I would like to know - This is a mistake of version 3.6.2, or the intention of developers?

Animations in version 3.5.0, have been improved and it shows progress, but this animation does not always works good. I think, that only animation at number 3 (my videos proposed below), looks completely fine, except that the rotation speed should be slightly smaller than. Always this animations looked differently. Maybe this is the reason for which it was not included in version 3.6? ...I have only guesses. I realy hope, that the this work will be completed, and we can see in the next versions the good animation for unconscious units. It will be great progress for ACE3.

Examples of animations from version 3.5.0. It's always worked differently and ambiguously:

  1. When a soldier falls on his back, it is not turning animation to the prone position. https://www.youtube.com/watch?v=dukLGkq2WQo&feature=youtu.be
  2. If a soldier falls face down, then he has excellent animation of the rotation to his back. At this point, he twitches in pain. Cool! But however, again there is no animation rotation from his back to the prone position: https://www.youtube.com/watch?v=SE0jhzFNkBk&feature=youtu.be
  3. In the third example, everything works great(if rotation speed will be reduced)! So, it is possible in the ACE3! All should work thus: https://www.youtube.com/watch?v=bANhWFW-sN8&feature=youtu.be

ACE, team, In my opinion, if you correct the following items, then the unconscious will look great! And yet, also one the item. The soldier too quickly recovers to consciousness. As seems to me, unit must be more long in a state of ragdoll. For example, the status of ragdoll(unconscious), should be within a random time, between from 3-4-5 to 10-15-18 seconds. Thanks for attention and good works!

Steps to reproduce:

Where did the issue occur?

Placed Modules:

RPT log file:

nicolasbadano commented 8 years ago

In version 3.5.0, the ACE team tried to create a good animation, when a soldier lost consciousness using ragdoll animation.

No, those are not ragdoll effects. Just plain animation. We never introduced ragdolls in ACE and we won't until BIS introduces a proper API.

Nothing was changed regarding animation between 3.5 and 3.6.2. My guess is you are not seeing any animation on that video because you had very few frames per seconds. I just tested this and it works as in your videos, although the animations are not always the same.

ghost commented 8 years ago

"Nothing was changed regarding animation between 3.5 and 3.6.2"

Omg! My friend, this is not the most appropriate response. In version 3.6.2 - no exist any ragdoll and other injured animations, which we can observe in version 3.5.0. Probably, You didnt check this!? This can be seen with the naked eye. Suffice it to compare the versions 3.5.0 and 3.6.2!

commy2 commented 8 years ago

Nope. There are no animations. BI has some for their revive system which was interfering with parts of medical. 3.5. was broken after APEX until we fixed some things.

PabstMirror commented 8 years ago

@mickeymen - if you want to use the 1.62 unconc animations, feel free to add this code to a mission's init.sqf and see how it looks:

["ace_unconscious", {
    params ["_unit", "_state"];
    if (local _unit) then {
        diag_log text format ["setting BIS unconc %1", _this];
        _unit setUnconscious _state;
    };
}] call CBA_fnc_addEventHandler;
ghost commented 8 years ago

Guys. My English is not best, but this is not language problem! I made especially for you 3 video example, but as seems to me, we can not understand each other, again and again!

Nope. There are no animations. BI has some for their revive system which was interfering with parts of medical. 3.5. was broken after APEX until we fixed some things.

@commy2, Please reed attentenly. I showed to you three videos examples, with new animations, which exist only, if I use version ACE3 -3.5.0! Please Note! ONLY, if I use version ACE3 -3.5.0! As you can see, in the this examples, injured soldier falls like a rag doll (Note! this is the first animation, that does not exist in version 3.6.2. after enemy hits, the Rag doll animation not exist in 3.6.2!!! ) and after this fall on the ground, this soldier has also a wounded animation. To be more precise - He writhes in pain and sometimes, even turns over onto his stomach and then gets to his feet. (Again Note! This is the second animation, which does not exist in version 3.6.2. NOT EXIST!) This test, was created with version ACE3 - 3.5.0. and with ARMA3 version 1.62. Note! v 1.62 of Arma3 - this is already APEX version! So, If I use the ACE version 3.6.2. then these animations would not exist! They do not exist in version 3.6.2, But you continue say me, what there is no difference between 3.5.0 and 3.6.2!

@mickeymen - if you want to use the 1.62 unconc animations, feel free to add this code to a mission's init.sqf

@PabstMirror You do not understand me. I do not want to use 1.62 unconc animations. Сonversely I want to use animations from 3.5.0. When I use ONLY this version, I see ragdoll animation +wounds animations which I want see in the ACE3. It looks much better than in version 3.6.2 and I can not understand why it was removed from 3.6.2 if it already was in 3.5.0!? If it was not removed, there was another reasons, then revives it! It's much better!

jonpas commented 8 years ago

For the last time, nothing was changed on our side. What I think you are seeing was a side effect from bugs that appeared with Arma 3 1.62, which got fixed with ACE3 3.6.0.

And please be civil, if you can't be don't post here, we try our best to help you just to get yelled at and accused of not reading? Thanks, I don't want to help such a man. And we certainly won't do something because one guy, who has no idea how things actually work, demands us to.