Closed coresync2k closed 7 years ago
Not sure about first part. You may want to try using this instead of the setVar
[unit, true, 9999999, true] call ace_medical_fnc_setUnconscious;
ace_medical_fnc_addDamageToUnit
requires some delay between calls; e.g.:
[player, 0.50, "head", "stab"] call ace_medical_fnc_addDamageToUnit;
sleep 0.2;
[player, 0.65, "hand_r", "stab"] call ace_medical_fnc_addDamageToUnit;
now it works with the changes, thx :)
I dont know if this is correct here i try to to use a "revieved.sqf" from Altis Life Framework for this
If a player died, i want to use a Defi to get him back so i set this into the "revieved.sqf"
player setVariable ["ACE_isUnconscious", true, true];
<- working, but the person dont come back, only with the personalfirstaidkit we tried all morphine/epiniphrine all of itand i want to set up damage to the person i tried this ->
[player, 0.50, "head", "stab"] call ace_medical_fnc_addDamageToUnit;
[player, 0.65, "hand_r", "stab"] call ace_medical_fnc_addDamageToUnit;
[player, 0.65, "hand_l", "stab"] call ace_medical_fnc_addDamageToUnit;
[player, 0.75, "leg_l", "stab"] call ace_medical_fnc_addDamageToUnit;
[player, 0.75, "leg_r", "stab"] call ace_medical_fnc_addDamageToUnit;
But only the leg_r is damaged everytime, and ideas? and sorry if i wrong here.