acemod / ACE3

Open-source realism mod for Arma 3
https://ace3.acemod.org
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Task: add recoil to mk6 mortar #6417

Closed bux closed 1 year ago

bux commented 6 years ago

after firing the mk6 mortar we need to account for the recoil of the tube in changing the ELEV and azimuth by a certain (random) number. IRL e.g. during a salvo the gunner has to recheck azimuth and ELEV after every shot.

charge 0 -> lesser recoil charge 2 -> more recoil

whereas the first shot after assembling/moving produces the strongest recoil as the base plate is being pressed into the ground (maybe check for type of ground beneath the mortar)

654wak654 commented 6 years ago

Recoil you say?

bux commented 6 years ago

Recoil you say?

https://i.kym-cdn.com/entries/icons/mobile/000/022/900/704.jpg

Mike-MF commented 1 year ago

Closing due to age, inactivity or already solved. May be re-opened if the issue is still present, even better just open a new up-to-date Issue.