Closed BriCro closed 1 year ago
If Allow Selective UI
setting is disabled, it shouldn't touch anything. :thinking:
Since ACE's update bringing its modules and options into CBA
Relevant changes https://github.com/acemod/ACE3/commit/cd30b09b4f8517ab3f075def26ee0cd4c37e366c#diff-734eeef6bab651bcb11e7788af5d4e9aL20
I don't see anything in there though.
Here is the check @jonpas talked about
Though
https://github.com/acemod/ACE3/blob/98da86b74d4089bc3403d0b0c0074e6a46ce35d8/addons/ui/XEH_clientInit.sqf#L22 Does set _force.
private _force = [true, false] select (GVAR(allowSelectiveUI));
That's super awkward. I would have written:
private _force = GVAR(allowSelectiveUI) > 0;
@commy2 both are nonsense. allowSelectiveUI is a boolean.
Someone got very creative here and used all their brain muscles to make a very obscure and idiotic !
@jonpas you were weird 3 years ago https://github.com/acemod/ACE3/commit/23e2617db8c97868d888b7f9e7e34e70f083b031
I can claim you are still weird @dedmen! :rofl:
Can't reproduce. Haven't seen this since 2019.
Arma 3 Version:
1.84
(stable) CBA Version:3.8.0
(stable) ACE3 Version:3.12.3
(stable)Mods:
Description: Since ACE's update bringing its modules and options into CBA (I apologize if this is termed incorrectly), the UI overrides a CUSTOM Difficulty Setup that is in the Dedicated Server Profile.. Specifically a Fade option. The ACE UI is either OFF or ON with no option. Short of removing the PBO from everyone's game of the UI I'm hoping I'm doing this wrong or missing something.
For example: in the Server's Profile (See below) I have the UI so that it fades. The Player's UI appears when in use; Reloading, Grenade Changes, Zeroing etc. Again I suspect that ACE UI setting's override the Server's Profile Difficulty (which is custom).
Steps to reproduce:
Where did the issue occur?
Thank you