Closed GalNa closed 3 years ago
What are the thoughts about adding an RHS:SAF compat ?
I can handle the explosives, but that's about it, unless someone wants contribute.
Haven't looked at any of the SAF configs, but since it depends on USAF & AFRF, weapons, ammo, mag, vehicles etc. might get values inherited already.
There are already at least some SAF weapons referenced in the GREF compat component: https://github.com/acemod/ACE3/blob/master/optionals/compat_rhs_gref3/CfgWeapons.hpp#L65-L79 Somehow, loading that without SAF doesn't give any errors on loading into the game or into a mission, but I would assume anything that iterates over all weapons checking for a config property would error out, so... shouldn't the component require SAF already?
scope=2
and visible in the arsenalCouldn't find anything else that wasn't just effectively a reskin, so it boils down to... C4, claymores, G36s and a PKM.
Seems there are a lot of duplicates between GREF and SAF. I've loaded up UASF, AFRF and SAF, and the M21, G36, M70 i've added is already in the GREF compat, so there is overlap between GREF and SAF.
rhs_weap_m21a_pr_pbg40
, rhs_weap_m84
and the G36s are SAF only and should be migrated to SAF compat.
rhs_weap_m21
is not a thing at all and can be removed from GREF compat.
The remainder of existing M21 and M70 related code should be duplicated between the two compats.
Looks like I missed something in my initial trawl: rhssaf_ammo_762x39_m82_api
inherits from rhs_B_762x39_Ball
, which probably has different ballistic properties.
I don't see anything else M21 or M70 related that needs to be changed.
Yeah, I'll leave the GREF compat out of the SAF compat PR and create a separate PR for the GREF cleanup. I've tested loading both (GREF and SAF) with compats loaded, and couldn't see anything breaking, so I'll focus on getting the SAF compat finished.
Can we close this issue?
Can't speak for the author of the issue, but yes, the issue was resolved in the above mentioned PR.
Mods (complete and add to the following information):
1.98
3.15.0
3.13.3
Description: Explosives TM-100/200/500 from mod RHS not working, it is look like any interactions was missed.
Steps to reproduce: