Closed MildlyInterested closed 1 year ago
Mods (complete and add to the following information):
2.14.150962
3.15.8
3.15.2
Description: A clear and concise description of what the bug is.
Steps to reproduce:
//initServer.sqf l6AA_AirCommandChannelID = radioChannelCreate [[0.3, 0.3, 0.5, 1], "Air Command", "%UNIT_NAME", [], true];
and add players to it
//initPlayerLocal.sqf l6AA_AirCommandChannelID radioChannelAdd [player]; [{setCurrentChannel (l6AA_AirCommandChannelID + 5);},nil,3] call CBA_fnc_waitAndExecute;
Air Command
Group chat
Expected behavior: Use currently active channel, do not modify.
Where did the issue occur?
Log Files: Arma3_x64_2023-09-09_21-47-58.rpt.txt
Screenshots: https://imgur.com/VSZr9Te
Relevant block: https://github.com/acemod/ACE3/blob/master/addons/markers/functions/fnc_initInsertMarker.sqf#L207
Can fix it by utilizing https://community.bistudio.com/wiki/radioChannelInfo and https://community.bistudio.com/wiki/channelEnabled in fnc_getEnabledChannels
Mods (complete and add to the following information):
2.14.150962
3.15.8
3.15.2
Description: A clear and concise description of what the bug is.
Steps to reproduce:
and add players to it
Air Command
.Group chat
.Expected behavior: Use currently active channel, do not modify.
Where did the issue occur?
Log Files: Arma3_x64_2023-09-09_21-47-58.rpt.txt
Screenshots: https://imgur.com/VSZr9Te