Closed rdvincent closed 8 years ago
This change speeds up the overlay-rendering process by removing the need to call volume.worldToVoxel() for every voxel. It does this by stepping the voxel coordinates through their deltas in world coordinates.
This change speeds up the overlay-rendering process by removing the need to call volume.worldToVoxel() for every voxel. It does this by stepping the voxel coordinates through their deltas in world coordinates.