acid-zero / wowmodelviewer

Automatically exported from code.google.com/p/wowmodelviewer
0 stars 0 forks source link

Animated FBX files crash when opened with Maya 2011 #258

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Export a character (such as the Dwarf male) with an animation (such as Run)
2. Attempt to open the FBX file with Maya 2011.

What is the expected output? What do you see instead?
Expected Result: Maya should open the .FBX file.
Current Result: Maya will crash when loading the deformers.  This may be 
related to the "Corrupt last frame" (see issue 257).

What version of the product are you using? On what operating system?
WMV_Installer_v0701_r614_Win64
Maya 2011 (I'm using the Student edition, but the issue happens on other 
versions as well)
Maya FBX Plugin 2012.2 for Maya 2011

Please provide any additional information like screenshot and log.txt
below.

Original issue reported on code.google.com by jbour...@gmail.com on 22 Oct 2011 at 5:49

GoogleCodeExporter commented 9 years ago
ummmmm nothing???

Original comment by kovacs.1...@gmail.com on 15 Nov 2011 at 8:37

GoogleCodeExporter commented 9 years ago
"ummmmm nothing???"

I just saw this comment and am not sure what it means.  Is there more 
information that is needed to reproduce?

Original comment by jbour...@gmail.com on 15 Nov 2011 at 8:57

GoogleCodeExporter commented 9 years ago
First of all, did you try lastest version, in order to verify that your problem 
still occurs ?

If you think it's due to "last frame corrupted" problem, did you try to remove 
the last frame, then read it again in Maya. I know that's not the result you 
expect (because as you say in issue 257, animation is not correct at the end), 
but it will give us a clue if Maya crash is due to this corrupted frame or not.

Original comment by jeromn...@gmail.com on 16 Nov 2011 at 10:40

GoogleCodeExporter commented 9 years ago
Since .FBX is a binary format, I'm not sure how I would remove the last frame 
without opening it in an editor (like Maya) and re-saving it (which is one of 
the reasons I'm trying to open it in Maya to begin with, to fix the end of the 
animation).  Is there a free tool available that I'm not aware of that would 
let me modify .FBX files?

Original comment by jbour...@gmail.com on 17 Nov 2011 at 3:52

GoogleCodeExporter commented 9 years ago
Moved to JIRA : http://apoklipse.org:8080/browse/WMV-113

Original comment by jeromn...@gmail.com on 23 Nov 2011 at 8:54

GoogleCodeExporter commented 9 years ago
If you turn off the skins and blend in the import pref menu you will have no 
problems importing the FBX files however, the skeleton will not be bound to the 
skin and no skin weight information is applied so basically you need to bind 
and paint the skin yourself. But on the bright side it saves you a little time 
building the skeleton.

The problem is in the blend shapes not in the animation frames
Maya can not import character blend shapes from FBX model viewer exports.

Original comment by vanzeela...@gmail.com on 29 Apr 2012 at 5:23