Closed GoogleCodeExporter closed 9 years ago
ummmmm nothing???
Original comment by kovacs.1...@gmail.com
on 15 Nov 2011 at 8:37
"ummmmm nothing???"
I just saw this comment and am not sure what it means. Is there more
information that is needed to reproduce?
Original comment by jbour...@gmail.com
on 15 Nov 2011 at 8:57
First of all, did you try lastest version, in order to verify that your problem
still occurs ?
If you think it's due to "last frame corrupted" problem, did you try to remove
the last frame, then read it again in Maya. I know that's not the result you
expect (because as you say in issue 257, animation is not correct at the end),
but it will give us a clue if Maya crash is due to this corrupted frame or not.
Original comment by jeromn...@gmail.com
on 16 Nov 2011 at 10:40
Since .FBX is a binary format, I'm not sure how I would remove the last frame
without opening it in an editor (like Maya) and re-saving it (which is one of
the reasons I'm trying to open it in Maya to begin with, to fix the end of the
animation). Is there a free tool available that I'm not aware of that would
let me modify .FBX files?
Original comment by jbour...@gmail.com
on 17 Nov 2011 at 3:52
Moved to JIRA : http://apoklipse.org:8080/browse/WMV-113
Original comment by jeromn...@gmail.com
on 23 Nov 2011 at 8:54
If you turn off the skins and blend in the import pref menu you will have no
problems importing the FBX files however, the skeleton will not be bound to the
skin and no skin weight information is applied so basically you need to bind
and paint the skin yourself. But on the bright side it saves you a little time
building the skeleton.
The problem is in the blend shapes not in the animation frames
Maya can not import character blend shapes from FBX model viewer exports.
Original comment by vanzeela...@gmail.com
on 29 Apr 2012 at 5:23
Original issue reported on code.google.com by
jbour...@gmail.com
on 22 Oct 2011 at 5:49