Open StalkerM8 opened 7 years ago
@piepie62 has created a pull request to fix this which I've tested and merged, go ahead and upgrade and you should be good
Actually, my PR does not fix this, this is due to the fact that for some reason his max containment field strength is less than the one you assumed (and I have, I'm actually not quite sure why his is 95M, but whatever). I will fix it right now, though.
So this is still broken? Still showing all this lower than it should and its now doing this for the energy saturation as well.
After-note: this reactor is setup in the End and the server does shut down regularly dont know if that helps, but it is also in Infinity Evolved 2.4.2
Right now the install script is not updated to my edited version. It will not update to it until @acidjazz accepts the pull request, if he does. The fuel should be lower than before; you had it somewhere very close to 100 percent before, which was normal before my fix and it should be less now. Could you send a screenshot of your energy saturation, as well? I could check to make sure it is correct if you do. If there is something wrong, I'll look into it.
Also, the location and frequency of server stops shouldn't have any affect - I say shouldn't because weird things do happen. It may have something to do with chunk boundaries; is it chunkloaded? Mine did weird things because the screen was halfway in a different chunk.
Oh, wait, the energy saturation? Whoops, misunderstood you. I can fix that; that must have been happening before this anyway.
EDIT: Fixed in the latest commit to #5
Yes it is chunkload via the Railcraft personal loader cause you can't claim chunks in the End via the FTB Utilities and yes the setup its in it take up two different chunks, as for the energy saturation that will be a bit cause i have no idea if my freind will feel like putting it up.
PS:The moniter flickers a lot and its rather hurtful on the eyes.
Actually, I don't need to see it, I could fix it without seeing it. (At least I think I could; I can't tell for certain without seeing it, but my fix does make sense.)
Well Soon however I will be moving it to the Last Millennium cause there i dont need that chunk loader instead i can use the FTB Utils, but if you manage to fix this its much appreciated
I think it should be fixed with the pull request.
And I'm not sure what the monitor flickering is; I don't think even @acidjazz does.
Ive read some places its the fact the screen is displaying colors and that is tied in with the refresh rate so to speak, idk either sometimes its good sometimes it literally having a seizure
http://puu.sh/sNfso/9d8f9275dc.png http://puu.sh/sNfx8/46f336ceec.png Dont mind the PorjectRed Stuff thats just a bit that my one friend added for singals to display the state the reactor is in
Yeah, that looks fine. I just think that the update needs to be pushed to the main repository and then it'll work.
This is probably annoying at this point but now the reactor is at 100 mil for field strength and 1 bil for energy sat and its displaying a few decimals above the norm http://puu.sh/sOSVX/a11030ea1c.png
Also noticing now an unknown little thing where when the output of RF gets to the target set, then Energy sat. shoots up a moment making the power fluctuate a couple 100
@StalkerM8 @piepie62 i re-opened this issue and merged pull request #5 , let me know if this fixes things
ALrighty ill post anything else unusual
After last night the program still shows the odd decimal (i didn't break the computer i simply deleted both startup and install then re did the pastebin) and it still doing it but im fine as long as its displaying temperature right and the safety stuff is right, otherwise my only difficulty so far is the rapid blinking of the monitor.
Little update i thought id give to you after a day, need anything else you know what to do :P
Hmm... how far off is it? The problem you had before was an error in the logic of the program, but is there a possibility that this is a small amount of roundoff error? If it is, then the percentage of the field strength on the screen should be just a little bit over the strength in the reactor GUI, due to LUA not having a round function, and, therefore, the usage of rounding up in all cases. If not, could you detail it a bit more? EDIT: Looking at the picture from three days ago, that is a little bit more than roundoff error, but still should be okay. Is it still a .02% error, less or more? More is a problem, less is ideal, and the same is slightly vexing. The safety stuff should work well enough right now; .02% shouldn't affect much. Then again, it could be a difference of life and death in the event of an explosion.
If i remember from seeing it its both Energy Sat. and Field Strength, and looking at the GUI its 50% nearly so thats fine but then it arises to like 50.11% something above 50 but not 51 never have I seen it above above 51 when its been running (unless I recently shut it down) That is interesting though with the rounding. As for the safety stuff its worked fine, It almost exploded on me cause the power source for it got unloaded (reached 2.9% while trying to stop the reactor luckily) I'll take a look for you when im able to.
Again this probably annoying for you but you know, simply giving feedback :P
Oh, don't worry, the only thing that annoys me about this is that I can't see a logical reason for it to act like this. It just seems... odd.
Hmmm... I am noticing this now as well on the field strength. I just don't understand it... It should not be doing this...
So its still doing this weird decimal...Checked in after a long while updated it on the Computer by deleting the entire thing and still showing 50.11%
Not sure what is causing this but the Field Strength displays a few numbers below what it should.
http://puu.sh/sJh10/0c80530536.png -Example of it doing this.
http://puu.sh/sJh5T/fde3a99ba9.png -Example of it being at 50%
http://puu.sh/sJhnf/adc2daec72.png -Heres a better view
This is really weird and i don't code so.... an explanation for this would be good. Thanks