Open AODQ opened 5 years ago
This would be very useful, but 0.2 already has a long list for me to tackle. By any chance...would you like to write something like that up in your free time? ;-) Otherwise I placed it in the 0.5 release.
If I can get TR to work on my home machine, sure, but no progress can be made until there is a way to circumvent OSG's internal new
abuse.
TR should be easy to get up and going. If you have Linux, it just takes a bit of time, and if you have windows, it takes about 15min since we provide the external dependencies.
BTW, we now have external dependencies for Linux also, so now it takes about 15min to stand up on Windows and Linux
Add a custom allocator for smart pointers. Would have to research if this would even be worthwhile since OSG abuses
new
internally.An example use case:
More info: https://github.com/mtrebi/memory-allocators https://www.youtube.com/watch?v=LIb3L4vKZ7U https://www.youtube.com/watch?v=kSWfushlvB8 https://www.youtube.com/watch?v=d1DpVR0tw0U
VulkanSceneGraph Allocation example: https://github.com/vsg-dev/vsgExamples/blob/master/Core/vsgallocator/vsgallocator.cpp