Closed raman22feb1988 closed 7 years ago
The feature you refer to (live game timer) is only running on the jocly.com app, which is not maintained any more. This repository only concerns the core Jocly library, i.e. games rules implementation (the "model"), the game playing user interface (the "view", what runs inside the board rectangle) and the AI. This is why i am closing this issue. If you want to keep a record of jocly.com issues, i suggest you create a github project named like jocly-dot-com-issues and copy paste those issues there.
Note: we plan to write an app using this Jocly lib, that will support live gaming, timers, ratings, game history, ... but we do not have the resource to do so in the short term. We hope some other developers will step up to take this project.
I'm afraid that the timer for 'short term' games is not running (or displaying) properly.
For example, if a game is 15 minutes + 10 seconds increment per move, then the first player starts with 20½ minutes, and the second player starts only with 15 minutes. After each player takes their turn, the player who takes their turn loses 5½ minutes, and their opponent gains 5½ minutes. This extra 5½ minutes cycle between each player after each move is played.
Finally, a player can time out before the displayed timer hits zero. I have seen many players (not me) who have been annoyed by this incident.