We should have all of the functions that interact with Tiled maps be pulled out into a utility module.
And more should be added, like a generic function that parses and normalizes properties. All custom properties in Tiled are strings, but we can and should convert them smartly. Eventually maybe even convert things to our own classes, in addition to primitives.
We should have all of the functions that interact with Tiled maps be pulled out into a utility module.
And more should be added, like a generic function that parses and normalizes properties. All custom properties in Tiled are strings, but we can and should convert them smartly. Eventually maybe even convert things to our own classes, in addition to primitives.