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aclysma
/
rafx
Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.
Apache License 2.0
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Start forking the basic pipeline to create a modern pipeline
#209
aclysma
closed
2 years ago
0
Pull some code duplicated across several scenes into a util module
#208
aclysma
closed
2 years ago
0
Fix panic on shutdown
#207
aclysma
closed
2 years ago
0
Two channel normal maps
#206
aclysma
closed
2 years ago
0
Pool upload buffers
#205
aclysma
closed
2 years ago
0
Fix u32 index meshes
#204
aclysma
closed
2 years ago
0
Add a wait for the demo font to load so that we don't fail to fetch it later
#203
aclysma
closed
2 years ago
0
DDS file support
#202
aclysma
closed
2 years ago
0
Fix inversion that occurs when postprocessing
#201
aclysma
closed
2 years ago
0
Implement roughness filtering for NDF to reduce specular aliasing
#200
aclysma
closed
2 years ago
0
Rename Mesh feature/asset plugins to MeshBasic, move postprocessing shaders to post_basic
#199
aclysma
closed
2 years ago
0
Reorganize GLSL files
#198
aclysma
closed
2 years ago
0
New tonemapper
#197
kabergstrom
closed
2 years ago
0
Max color component value
#196
aclysma
closed
2 years ago
1
Improved color space selection
#195
aclysma
closed
2 years ago
0
Simplify the framework_triangle example
#194
aclysma
closed
2 years ago
0
Switch tonemap histogram generation to GPU-only buffers
#193
aclysma
closed
2 years ago
0
Compute-shader based autoexposure and HDR
#192
aclysma
closed
2 years ago
0
Shader processor improvements
#191
aclysma
closed
2 years ago
0
Some api/framework level fixes
#190
aclysma
closed
2 years ago
0
Use separate position buffers for depth-only rendering
#189
aclysma
closed
2 years ago
0
Update egui/puffin to match latest profiling release, default to 1600x900 window size
#188
aclysma
closed
2 years ago
0
Support for custom metal (and other backend) shader overrides
#187
aclysma
closed
2 years ago
0
Add PBR test, support for per-scene ambient light settings
#186
aclysma
closed
3 years ago
0
PBR and bloom fixes
#185
aclysma
closed
3 years ago
0
Acknowledge `wgpu` relicensing to Apache-2.0/MIT
#184
tasgon
closed
3 years ago
2
Fix status bar cut off on high-DPI screens
#183
aclysma
closed
3 years ago
0
Avoid requiring imports when using macros
#182
aclysma
closed
3 years ago
0
Webgpu support
#181
happydpc
closed
3 years ago
1
Panic: Unable to load create_debug_utils_messenger_ext
#180
liquidev
closed
3 months ago
7
Unresolved import `ash::version`
#179
liquidev
closed
3 years ago
3
Move skybox file to demo assets
#178
aclysma
closed
3 years ago
0
Integrate rafx-plugins codegen into the rafx-plugin crate
#177
aclysma
closed
3 years ago
0
Switch vk-mem (VMA) to gpu-allocator
#176
aclysma
closed
3 years ago
0
Move all asset and render feature plugins to a rafx-plugins crate
#175
aclysma
closed
3 years ago
0
crash when rendering wireframe with vulkan backend
#174
aclysma
opened
3 years ago
0
animation proof-of-concept
#173
aclysma
closed
3 years ago
0
Initial commit of blender addon
#172
aclysma
closed
3 years ago
0
Support for new mesh import workflow
#171
aclysma
closed
3 years ago
0
Enable features on docs.rs
#170
jamen
closed
3 years ago
1
Tag The 0.0.13 Release
#169
zicklag
closed
3 years ago
1
Is Bincode The Best Serialization Format for Cooked Shader Packages?
#168
zicklag
closed
3 years ago
1
Use Fully-Qualified Type Paths in Macros
#167
zicklag
closed
2 years ago
1
Confusing `rafx_visibility` and `rafx_framework::visiblity` exported as `rafx::visibility`
#166
zicklag
closed
3 years ago
3
Add Features to Docs.rs & Inline Re-exported Crates
#165
zicklag
closed
3 years ago
4
Runtime API Selection
#164
zicklag
closed
3 years ago
2
Questions About Project
#163
zicklag
closed
3 years ago
2
Switch demo to winit
#162
aclysma
closed
3 years ago
1
Dependency updates
#161
aclysma
closed
3 years ago
0
Add resource type to buffer assets
#160
aclysma
closed
3 years ago
0
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