issues
search
aclysma
/
rafx
Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.
Apache License 2.0
640
stars
32
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Start forking the basic pipeline to create a modern pipeline
#209
aclysma
closed
2 years ago
0
Pull some code duplicated across several scenes into a util module
#208
aclysma
closed
2 years ago
0
Fix panic on shutdown
#207
aclysma
closed
2 years ago
0
Two channel normal maps
#206
aclysma
closed
2 years ago
0
Pool upload buffers
#205
aclysma
closed
2 years ago
0
Fix u32 index meshes
#204
aclysma
closed
2 years ago
0
Add a wait for the demo font to load so that we don't fail to fetch it later
#203
aclysma
closed
2 years ago
0
DDS file support
#202
aclysma
closed
2 years ago
0
Fix inversion that occurs when postprocessing
#201
aclysma
closed
2 years ago
0
Implement roughness filtering for NDF to reduce specular aliasing
#200
aclysma
closed
2 years ago
0
Rename Mesh feature/asset plugins to MeshBasic, move postprocessing shaders to post_basic
#199
aclysma
closed
2 years ago
0
Reorganize GLSL files
#198
aclysma
closed
2 years ago
0
New tonemapper
#197
kabergstrom
closed
2 years ago
0
Max color component value
#196
aclysma
closed
2 years ago
1
Improved color space selection
#195
aclysma
closed
2 years ago
0
Simplify the framework_triangle example
#194
aclysma
closed
2 years ago
0
Switch tonemap histogram generation to GPU-only buffers
#193
aclysma
closed
2 years ago
0
Compute-shader based autoexposure and HDR
#192
aclysma
closed
2 years ago
0
Shader processor improvements
#191
aclysma
closed
2 years ago
0
Some api/framework level fixes
#190
aclysma
closed
2 years ago
0
Use separate position buffers for depth-only rendering
#189
aclysma
closed
2 years ago
0
Update egui/puffin to match latest profiling release, default to 1600x900 window size
#188
aclysma
closed
2 years ago
0
Support for custom metal (and other backend) shader overrides
#187
aclysma
closed
2 years ago
0
Add PBR test, support for per-scene ambient light settings
#186
aclysma
closed
2 years ago
0
PBR and bloom fixes
#185
aclysma
closed
3 years ago
0
Acknowledge `wgpu` relicensing to Apache-2.0/MIT
#184
tasgon
closed
3 years ago
2
Fix status bar cut off on high-DPI screens
#183
aclysma
closed
3 years ago
0
Avoid requiring imports when using macros
#182
aclysma
closed
3 years ago
0
Webgpu support
#181
happydpc
closed
3 years ago
1
Panic: Unable to load create_debug_utils_messenger_ext
#180
liquidev
closed
3 months ago
7
Unresolved import `ash::version`
#179
liquidev
closed
2 years ago
3
Move skybox file to demo assets
#178
aclysma
closed
3 years ago
0
Integrate rafx-plugins codegen into the rafx-plugin crate
#177
aclysma
closed
3 years ago
0
Switch vk-mem (VMA) to gpu-allocator
#176
aclysma
closed
3 years ago
0
Move all asset and render feature plugins to a rafx-plugins crate
#175
aclysma
closed
3 years ago
0
crash when rendering wireframe with vulkan backend
#174
aclysma
opened
3 years ago
0
animation proof-of-concept
#173
aclysma
closed
3 years ago
0
Initial commit of blender addon
#172
aclysma
closed
3 years ago
0
Support for new mesh import workflow
#171
aclysma
closed
3 years ago
0
Enable features on docs.rs
#170
jamen
closed
3 years ago
1
Tag The 0.0.13 Release
#169
zicklag
closed
3 years ago
1
Is Bincode The Best Serialization Format for Cooked Shader Packages?
#168
zicklag
closed
3 years ago
1
Use Fully-Qualified Type Paths in Macros
#167
zicklag
closed
2 years ago
1
Confusing `rafx_visibility` and `rafx_framework::visiblity` exported as `rafx::visibility`
#166
zicklag
closed
3 years ago
3
Add Features to Docs.rs & Inline Re-exported Crates
#165
zicklag
closed
3 years ago
4
Runtime API Selection
#164
zicklag
closed
3 years ago
2
Questions About Project
#163
zicklag
closed
3 years ago
2
Switch demo to winit
#162
aclysma
closed
3 years ago
1
Dependency updates
#161
aclysma
closed
3 years ago
0
Add resource type to buffer assets
#160
aclysma
closed
3 years ago
0
Previous
Next